tieroDDL

Poland
Streamer Player
FACEIT verified FACEIT verified 250 matches tracked 53 matches in 30 days
ELO ▼ 7
2,934
30-day peak: 3,024
Rank EU ▼ 4,895 places
#11,425
Poland #581 in Poland
30 days · prev. #6,530 · best #6,530

How does tieroDDL play?

Rating 1.01 K/R 0.68 ADR 73.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 23x 4K, 1 ace in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +281
= Stayed the same
K/R at 0.69, Rating at 1.02, ADR at 74.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −278 ELO
75 matches · 45% win rate
On Anubis −175 ELO
58 matches · 45% win rate
Between 12:00 and 18:00 −66 ELO, win rate 44%
On Saturdays −60 ELO, win rate 45%

tieroDDL loses the most ELO from match 5 of the day: −278 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 33 · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
58% better than 70%
0.67 better than 14%
71.2 better than 7%
1.02 better than 38%
50% of 179 duels better than 37%
32% of 82 situations better than 29%
Anubis58
45% better than 22%
0.68 better than 17%
77.7 better than 29%
1.01 better than 34%
53% of 152 duels better than 55%
34% of 41 situations better than 41%
Ancient42
52% better than 43%
0.67 better than 13%
72.2 better than 7%
0.98 better than 25%
45% of 119 duels better than 14%
38% of 40 situations right on the average
Nuke21
43% better than 12%
0.69 better than 17%
73.4 better than 11%
1.01 better than 28%
51% of 59 duels better than 37%
44% of 9 situations better than 63%
Cache15
53% better than 36%
0.76 better than 41%
78.2 better than 23%
1.09 better than 46%
38% of 34 duels better than 1%
47% of 15 situations better than 68%
Inferno14
43% -
0.73 -
77.3 -
1.05-
46% of 28 duels -
56% of 16 situations -
Dust 210
50% -
0.62 -
71.3 -
0.88-
48% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tieroDDL plays

Across 250 matches tieroDDL averages K/R 0.68, ADR 73.8 and a rating of 1.01. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 90 matches. In 92 of 250 matches the rating was 1.10 or higher (37%), in 95 it was below 0.90. In 190 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. tieroDDL loses the most ELO from match 5 of the day (−278 ELO, win rate 45%). Things go best on Mirage (+264 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +121 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +281. Unchanged in recent months: K/R at 0.69, Rating at 1.02, ADR at 74.9. Last 30 days: 53 matches, win rate 51%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.