TheSem4iks

Russia
Streamer
140 matches tracked
ELO ▼ 12
2,336
30-day peak: 2,348
Rank EU
#92,973
Russia #25,575 in Russia

How does TheSem4iks play?

Rating 1.07 (from 38 matches) K/R 0.66 ADR 76.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 32% normal 0.90 to 1.09 13% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.95−0.09 · Ø 1.04 better than 17%
Pistol kills per match 2.2
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.5%).

2K rounds 11.3%−2.2 pp · Ø 13.5% better than 5%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +11.4
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −5 pp, ELO −82

Sep to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −118 ELO
21 matches · 52% win rate
On Sundays −26 ELO, win rate 44%

TheSem4iks loses the most ELO on Nuke: −118 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 29 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 61%
0.65 better than 10%
75.2 better than 20%
1.16-
52% of 58 duels right on the average
60% of 5 situations better than 95%
Ancient37
76% better than 98%
0.67 better than 14%
76.1 better than 22%
0.91-
48% of 40 duels better than 27%
50% of 6 situations better than 80%
Anubis23
52% better than 49%
0.72 better than 39%
81.3 better than 52%
1.07-
60% of 30 duels better than 90%
25% of 4 situations better than 21%
Nuke21
52% better than 39%
0.66 better than 15%
72.7 better than 15%
1.07-
0% of 6 duels better than 1%
75% of 4 situations better than 98%
Dust 210
40% -
0.60 -
72.1 -
1.02-
57% of 7 duels -
-
Cache3
100% -
0.68 -
77.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TheSem4iks plays

Across 140 matches TheSem4iks averages K/R 0.66 and ADR 76.0; the rating across the 38 rated matches is 1.07. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 43% headshots. The strongest map is Ancient with a 76% win rate in 37 matches. In 22 of 38 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. TheSem4iks loses the most ELO on Nuke (−118 ELO, win rate 52%). Things go best on Ancient (+225 ELO, win rate 76%). Match no. 1 of the day goes best: 64% win rate, +63 ELO. Improved over the last three months: K/R +0.09, ADR +11.4. Got weaker: Win rate −5 pp, ELO −82. Unchanged in recent months: Headshots at 41%. Last 30 days: 9 matches, win rate 22%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.