theotreloss

Greece
Moderator Streamer Player Viewer
155 matches tracked

How does theotreloss play?

Rating 1.03 (from 40 matches) K/R 0.75 ADR 80.1 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 61% no comparison

Clutch

Last one alive
Clutch 1v1 won 22% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 1% no comparison
K/D 1.13+0.11 · Ø 1.02 better than 79%
Pistol kills per match 2.7
Knife kills 2 in 155 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.5% no comparison
3K rounds 2.2% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42% no comparison
Utility damage per round 6.2 no comparison
Enemies flashed per round 0.22 no comparison
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether theotreloss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 64 before.

Kills per round (K/R)

0.43
DecJanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −152 ELO
50 matches · 40% win rate
On Mirage −120 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 −61 ELO, win rate 44%
On Saturdays −5 ELO, win rate 43%

theotreloss loses the most ELO in match 1 of the day: −152 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.84 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 18%
0.76 better than 58%
81.6 better than 53%
1.04-
38% of 26 duels better than 3%
10% of 10 situations better than 2%
Dust 240
50% better than 41%
0.78 better than 69%
82.5 better than 59%
1.02-
46% of 39 duels better than 22%
20% of 10 situations better than 10%
Inferno29
48% better than 27%
0.78 better than 61%
82.5 better than 52%
1.10-
66% of 29 duels better than 94%
56% of 9 situations better than 88%
Anubis17
59% better than 70%
0.64 better than 9%
68.6 better than 2%
0.87-
40% of 10 duels better than 5%
100% of 2 situations better than 99%
Ancient12
67% -
0.74 -
76.6 -
1.06-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How theotreloss plays

Across 155 matches theotreloss averages K/R 0.75 and ADR 80.1; the rating across the 40 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 15 of 40 matches the rating was 1.10 or higher (38%), in 15 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. theotreloss loses the most ELO in match 1 of the day (−152 ELO, win rate 40%). Things go best from match 5 of the day (+184 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +184 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.