themight4bia

MY
Player
125 matches tracked 18 matches in 30 days
ELO ▼ 2
1,927
30-day peak: 1,980
Rank SEA ▼ 1,879 places
#7,257 #330 in MY
30 days · before #5,378 · best #5,378

How does themight4bia play?

Rating 1.04 (from 33 matches) K/R 0.83 ADR 85.9 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 6% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 24% very weak below 0.75 12%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 21%+11 pp better than 89%
K/D 1.17+0.16 better than 93%
Pistol kills per match 3.3 from the last 124
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 64%
Rounds with 3K 4.0%0.0 pp level
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 5x 4K, 2 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 4.4+0.1 better than 57%
Enemies flashed per round 0.15−0.13 better than 15%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.13, ADR −9.3, ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.74 (at the start 0.87).

Patterns

From the last 124 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
27 matches · 44% wins
In match 1 of the day +3 ELO
29 matches · 45% wins
Between 18:00 and 24:00 −54 ELO, win rate 42%
On Fridays −144 ELO, win rate 30%

themight4bia loses the most ELO in match 2 of the day: −22 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 70%
0.85 better than 93%
87.2 better than 84%
1.18-
59% of 203 duels better than 90%
46% of 39 situations better than 74%
Dust 231
45% better than 29%
0.84 better than 91%
84.6 better than 72%
0.79-
54% of 138 duels better than 70%
33% of 18 situations better than 37%
Anubis16
31% better than 4%
0.76 better than 64%
79.0 better than 42%
0.98-
49% of 86 duels better than 37%
21% of 14 situations better than 14%
Inferno14
71% -
0.89 -
93.5 -
0.87-
48% of 63 duels -
57% of 7 situations -
Ancient9
44% -
0.75 -
85.1 -
1.48-
43% of 42 duels -
50% of 2 situations -
Cache7
57% -
0.92 -
93.5 -
-
58% of 38 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How themight4bia plays

Across 125 matches themight4bia averages K/R 0.83 and ADR 85.9; the rating across the 33 rated matches is 1.04. Biggest strength: K/D at 1.17. That is better than 93% of players on level 9. Most room to improve: Clutch 1v1 won at 24%. That is better than only 3% of players on level 9. On average 17.8 kills per match, 44% of them headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 10 of 33 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. themight4bia loses the most ELO in match 2 of the day (−22 ELO, win rate 44%). Things go best on Mirage (+114 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, ADR −9.3, ELO −91. Unchanged in recent months: Win rate at 49%. Last 30 days: 18 matches, win rate 56%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.