TheGoatestGoatt

Israel
Streamer

5 followers 5 streams in 30 days 1 avg. viewers last live on Nov 8, 2026

On FACEIT since 2025 230 matches tracked 103 matches in 30 days

How does TheGoatestGoatt play?

Rating 1.10 K/R 0.78 ADR 85.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 230 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.9
Knife kills 10 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 49x 4K, 6 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +9.3, Headshots +7 pp, Win rate +6 pp, ELO +785
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
64 matches · 48% win rate
On Ancient −42 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −70 ELO, win rate 45%
On Fridays −78 ELO, win rate 47%

TheGoatestGoatt loses the most ELO on Mirage: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Cache
  2. Reached level 10 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 36 · Mirage
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 39%
0.77 better than 65%
84.5 better than 70%
1.07 better than 65%
51% of 332 duels right on the average
31% of 48 situations better than 30%
Dust 248
71% better than 97%
0.82 better than 83%
87.5 better than 80%
1.16 better than 85%
58% of 227 duels better than 85%
34% of 32 situations better than 40%
Anubis34
56% better than 67%
0.78 better than 70%
89.1 better than 86%
1.10 better than 73%
51% of 147 duels right on the average
35% of 17 situations better than 43%
Ancient25
44% better than 26%
0.78 better than 68%
86.1 better than 73%
1.07 better than 66%
49% of 111 duels better than 37%
50% of 18 situations better than 79%
Cache20
45% better than 20%
0.78 better than 69%
85.7 better than 68%
1.12 better than 70%
53% of 76 duels better than 53%
50% of 10 situations better than 77%
Nuke18
61% better than 70%
0.70 better than 26%
78.1 better than 32%
0.95 better than 19%
48% of 88 duels better than 26%
36% of 11 situations better than 43%
Inferno17
76% better than 98%
0.81 better than 83%
89.5 better than 86%
1.15 better than 84%
52% of 58 duels better than 47%
20% of 10 situations better than 10%
Vertigo4
25% -
0.83 -
83.4 -
1.14-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheGoatestGoatt plays

Across 230 matches TheGoatestGoatt averages K/R 0.78, ADR 85.9 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 85.9, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 105 of 230 matches the rating was 1.10 or higher (46%), in 67 it was below 0.90. In 197 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: November 2026 at 1.18. TheGoatestGoatt loses the most ELO on Mirage (−49 ELO, win rate 48%). Things go best on Dust 2 (+448 ELO, win rate 71%). Match no. 3 of the day goes best: 62% win rate, +254 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.3, Headshots +7 pp, Win rate +6 pp, ELO +785. Last 30 days: 103 matches, win rate 62%, net ELO +789.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.