TheGleD

Japan
Moderator Streamer Player Viewer
314 matches tracked 40 matches in 30 days
ELO ▲ 27
1,057
30-day peak: 1,269
Rank EU
#1,223,657
Japan #28,559 in Japan

How does TheGleD play?

Rating 0.83 (from 211 matches) K/R 0.65 ADR 76.7 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 211 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 34%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.82−0.15 · Ø 0.97 better than 8%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.7%).

2K rounds 11.3%−1.4 pp · Ø 12.7% better than 16%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 24%
MVPs per match 1.9−0.2 · Ø 2.1 better than 30%
4Ks and aces 17x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 18%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 70%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 53%
Deaths per round 80%+7 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp, ELO +87
= Stayed the same
ADR at 74.8, Headshots at 44%
▼ Got worse
K/R −0.06, Rating −0.06

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −280 ELO
60 matches · 40% win rate
On Inferno −242 ELO
23 matches · 26% win rate
On Fridays −167 ELO, win rate 41%

TheGleD loses the most ELO on Dust 2: −280 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.74 · Mirage
  4. Most kills in a match: 33 · Ancient

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
62% better than 86%
0.67 better than 33%
80.0 better than 62%
0.86 better than 15%
46% of 312 duels better than 32%
47% of 19 situations better than 74%
Anubis75
52% better than 57%
0.65 better than 19%
77.5 better than 43%
0.80 better than 5%
43% of 250 duels better than 17%
24% of 17 situations better than 21%
Dust 260
40% better than 20%
0.64 better than 20%
74.8 better than 31%
0.87 better than 16%
47% of 135 duels better than 41%
38% of 16 situations better than 55%
Nuke25
60% better than 70%
0.72 right on the average
79.1 better than 57%
0.90 better than 27%
44% of 62 duels better than 23%
25% of 8 situations better than 17%
Inferno23
26% better than 1%
0.67 better than 41%
74.5 better than 37%
0.91-
61% of 36 duels better than 95%
17% of 6 situations better than 12%
Ancient19
47% better than 42%
0.69 better than 41%
80.8 better than 62%
0.85-
45% of 49 duels better than 29%
0% of 2 situations better than 1%
Cache18
39% -
0.54 -
65.4 -
0.69-
44% of 63 duels -
33% of 9 situations -
Overpass4
50% -
0.58 -
70.1 -
0.74-
45% of 11 duels -
100% of 1 situations -
Vertigo3
0% -
0.44 -
51.1 -
0.57-
29% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TheGleD plays

Across 314 matches TheGleD averages K/R 0.65 and ADR 76.7; the rating across the 211 rated matches is 0.83. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Mirage with a 62% win rate in 87 matches. In 38 of 211 matches the rating was 1.10 or higher (18%), in 128 it was below 0.90. In 163 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 0.87. TheGleD loses the most ELO on Dust 2 (−280 ELO, win rate 40%). Things go best on Mirage (+558 ELO, win rate 62%). Match no. 3 of the day goes best: 58% win rate, +103 ELO. Improved over the last three months: Win rate +6 pp, ELO +87. Got weaker: K/R −0.06, Rating −0.06. Unchanged in recent months: ADR at 74.8, Headshots at 44%. Last 30 days: 40 matches, win rate 48%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.