TheGetrexBro

Russia
Streamer Player
53 matches tracked 15 matches in 30 days Follow on Twitch

How does TheGetrexBro play?

Rating 0.99 (from 15 matches) K/R 0.67 ADR 75.3 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 15 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 47%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+10 pp better than 93%
AWP share of kills 0% no comparison
K/D 0.89−0.11 better than 14%
Pistol kills per match 2.6
Knife kills 1 in 53 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.5% no comparison
Rounds with 3K 3.2% no comparison
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 5x 4K, 1 ace in 15 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30% no comparison
Utility damage per round 5.3 no comparison
Enemies flashed per round 0.44 no comparison
Rounds with a death 75%+3.0 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 53 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 39%
0.65 better than 19%
71.8 better than 14%
1.25–
43% of 68 duels better than 17%
31% of 16 situations better than 31%
Dust 212
75% –
0.75 –
84.3 –
1.43–
64% of 42 duels –
33% of 6 situations –
Ancient9
22% –
0.66 –
76.4 –
0.91–
35% of 34 duels –
33% of 3 situations –
Anubis7
43% –
0.60 –
68.1 –
0.74–
32% of 28 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How TheGetrexBro plays

Across 53 matches TheGetrexBro averages K/R 0.67 and ADR 75.3; the rating across the 15 rated matches is 0.99. Biggest strength: Headshot rate at 56%. That is better than 93% of players on level 7. Most room to improve: K/D at 0.89. That is better than only 14% of players on level 7. On average 15.0 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 5 of 15 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 15 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 0.99. Last 30 days: 15 matches, win rate 27%, ELO balance −155.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.