thecosmo_

Germany
Streamer
447 matches tracked 64 matches in 30 days
ELO ▲ 328
2,955
30-day peak: 3,046
Rank EU ▼ 3,353 places
#9,335
DE #210 in DE
30 days · prev. #5,982 · best #5,982

How does thecosmo_ play?

Rating 1.01 (from 405 matches) K/R 0.71 ADR 76.8 from 447 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 405 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%+1 pp · Ø 51% better than 48%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.6
Knife kills 3 in 447 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 61%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 28%
4Ks and aces 43x 4K, 5 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.3, ELO +213
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 447 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −241 ELO
72 matches · 39% win rate
On Cache −209 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −557 ELO, win rate 46%
On Wednesdays −210 ELO, win rate 39%

thecosmo_ loses the most ELO on Mirage: −241 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 2.19 · Anubis
  4. Recorded match no. 250 · Mirage

Maps in detail

from the last 447 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient127
49% better than 34%
0.69 better than 18%
75.3 better than 16%
0.95 better than 16%
51% of 488 duels better than 43%
51% of 63 situations better than 82%
Anubis113
63% better than 79%
0.76 better than 55%
81.5 better than 50%
1.10 better than 66%
55% of 444 duels better than 66%
35% of 75 situations better than 41%
Mirage72
39% better than 6%
0.66 better than 11%
73.1 better than 11%
0.93 better than 12%
46% of 206 duels better than 17%
40% of 47 situations better than 55%
Dust 249
59% better than 72%
0.71 better than 30%
75.0 better than 18%
0.99 better than 26%
44% of 142 duels better than 12%
40% of 25 situations better than 55%
Nuke38
47% better than 20%
0.72 better than 28%
74.4 better than 13%
1.02 better than 31%
51% of 117 duels better than 40%
35% of 23 situations better than 37%
Cache27
33% better than 3%
0.79 better than 52%
82.5 better than 39%
1.10 better than 46%
46% of 120 duels better than 11%
33% of 21 situations better than 35%
Inferno12
42% -
0.64 -
72.8 -
0.87-
52% of 54 duels -
60% of 5 situations -
Overpass9
89% -
0.72 -
75.1 -
1.16-
29% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How thecosmo_ plays

Across 447 matches thecosmo_ averages K/R 0.71 and ADR 76.8; the rating across the 405 rated matches is 1.01. Averages 15.4 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 113 matches. In 140 of 405 matches the rating was 1.10 or higher (35%), in 147 it was below 0.90. In 232 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. thecosmo_ loses the most ELO on Mirage (−241 ELO, win rate 39%). Things go best on Anubis (+657 ELO, win rate 63%). Match no. 4 of the day goes best: 57% win rate, +89 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.3, ELO +213. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 64 matches, win rate 58%, net ELO +298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.