the_rtm

Ukraine
Streamer

34 followers 3 streams in 30 days 12 avg. viewers last live on Oct 24, 2026

79 matches tracked
ELO ▲ 50
1,525
30-day peak: 1,525
Rank EU
#603,829
Ukraine #25,156 in Ukraine

How does the_rtm play?

Rating 1.05 (from 62 matches) K/R 0.70 ADR 80.9 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 34% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 7

Compared with 1,064 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (46%).

Headshot rate 32%−14 pp · Ø 46% better than 1%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 2.0
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.2%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 96%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 52%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 80%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
Whether the_rtm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 6 matches from the last 3 months and 58 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +87 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 85%
0.70 better than 38%
81.2 better than 60%
1.14-
43% of 44 duels better than 13%
50% of 6 situations better than 82%
Ancient12
67% -
0.77 -
88.1 -
1.16-
61% of 41 duels -
17% of 6 situations -
Dust 212
75% -
0.72 -
82.5 -
1.08-
50% of 44 duels -
63% of 8 situations -
Anubis10
50% -
0.70 -
78.3 -
0.90-
38% of 34 duels -
17% of 6 situations -
Inferno10
70% -
0.63 -
75.4 -
0.96-
55% of 31 duels -
57% of 7 situations -
Nuke10
70% -
0.70 -
82.4 -
1.04-
71% of 31 duels -
30% of 10 situations -
Cache5
40% -
0.67 -
77.7 -
0.96-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How the_rtm plays

Across 79 matches the_rtm averages K/R 0.70 and ADR 80.9; the rating across the 62 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 94% of level 7 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 7 players. Averages 15.3 kills per match with 32% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 31 of 62 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 3 matches, win rate 100%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.