the_gorrixx
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).
Compared with 1,304 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.96).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (12.8%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.63. Last 3 months: 0.62 (at the start 0.63). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.90. Last 3 months: 0.88 (at the start 0.89). Clearly below the average (0.98).
Damage per round (ADR)
Best month: August 2026 with 71.6. Last 3 months: 68.7 (at the start 71.6). Clearly below the average (78.1).
Share of headshot kills
Best month: September 2026 with 40%. Last 3 months: 39% (at the start 38%). Well below the average (45%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 54% (at the start 53%). Well above the average (46%).
Best month: October 2026 with 1,591. Last 3 months: 1,307 (at the start 988).
Rounds with first kill
Best month: August 2026 with 6%. Last 3 months unchanged at 6%. Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 43%. Last 3 months: 40% (at the start 37%). Just above the average (38%).
Patterns
From the last 268 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
the_gorrixx loses the most ELO on Ancient: −45 ELO, 51% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.79 · Ancient
Maps in detail
from the last 268 matchesCompared with players on the same level who have at least 15 matches on the map.
How the_gorrixx plays
Across 268 matches the_gorrixx averages K/R 0.62, ADR 69.8 and a rating of 0.89. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 13.8 kills per match with 39% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 56 of 268 matches the rating was 1.10 or higher (21%), in 151 it was below 0.90. In 261 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.90. the_gorrixx loses the most ELO on Ancient (−45 ELO, win rate 51%). Things go best on Dust 2 (+172 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, +57 ELO. Improved over the last three months: ELO +319. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.7, Headshots at 39%, Win rate at 54%, First kills at 6%, Clutch 1v1 at 40%. Last 30 days: 1 matches, win rate 100%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.