tfN_cs2

Germany
Streamer

282 followers 11 streams in 30 days 1 avg. viewers last live on Nov 7, 2026

417 matches tracked 63 matches in 30 days
ELO ▲ 34
2,469
30-day peak: 2,559
Rank EU
#61,780
Germany #1,536 in Germany

How does tfN_cs2 play?

Rating 0.92 (from 312 matches) K/R 0.64 ADR 69.9 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.90−0.14 · Ø 1.04 better than 7%
Pistol kills per match 2.9
Knife kills 1 in 417 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.5%).

2K rounds 11.2%−2.3 pp · Ø 13.5% better than 5%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 7%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 28x 4K, 0 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 80%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +418
= Stayed the same
K/R at 0.64, ADR at 70.0, Headshots at 59%
▼ Got worse
Rating −0.06

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −706 ELO
127 matches · 41% win rate
In match 4 of the day −171 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 −533 ELO, win rate 43%
On Mondays −141 ELO, win rate 45%

tfN_cs2 loses the most ELO on Dust 2: −706 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Ancient
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.00 · Nuke
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
41% better than 15%
0.60 better than 2%
66.3 better than 1%
0.85 better than 3%
44% of 333 duels better than 13%
38% of 39 situations right on the average
Ancient77
58% better than 67%
0.64 better than 8%
69.7 better than 4%
0.90 better than 10%
49% of 280 duels better than 33%
37% of 30 situations better than 47%
Inferno59
56% better than 58%
0.68 better than 20%
71.4 better than 5%
1.03 better than 38%
54% of 151 duels right on the average
31% of 13 situations better than 26%
Anubis55
45% better than 25%
0.61 better than 2%
67.7 better than 2%
0.88 better than 6%
53% of 183 duels better than 55%
29% of 21 situations better than 27%
Nuke43
65% better than 81%
0.71 better than 29%
77.8 better than 30%
1.04 better than 46%
53% of 99 duels right on the average
36% of 14 situations better than 40%
Cache28
54% -
0.71 -
75.6 -
1.05-
59% of 75 duels -
50% of 8 situations -
Mirage21
52% right on the average
0.64 better than 8%
71.5 better than 8%
0.87 better than 5%
49% of 85 duels better than 35%
38% of 13 situations right on the average
Overpass7
71% -
0.59 -
70.7 -
0.76-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tfN_cs2 plays

Across 417 matches tfN_cs2 averages K/R 0.64 and ADR 69.9; the rating across the 312 rated matches is 0.92. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.9, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 60% headshots. The strongest map is Nuke with a 65% win rate in 43 matches. In 91 of 312 matches the rating was 1.10 or higher (29%), in 149 it was below 0.90. In 195 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: November 2026 at 1.00. tfN_cs2 loses the most ELO on Dust 2 (−706 ELO, win rate 41%). Things go best from match 5 of the day (+535 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +535 ELO. Improved over the last three months: Win rate +4 pp, ELO +418. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.64, ADR at 70.0, Headshots at 59%. Last 30 days: 63 matches, win rate 52%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.