tfkcsgo
How does tfkcsgo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.23. Last 3 months: 1.08 (at the start 1.03). Clearly above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 91.4. Last 3 months: 83.7 (at the start 87.7). Slightly above the average (80.4).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months unchanged at 51%. Slightly above the average (49%).
Best month: July 2026 with 2,482. Last 3 months: 2,209 (at the start 2,314).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 375 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tfkcsgo loses the most ELO in match 1 of the day: −727 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 375 matchesCompared with players on the same level who have at least 15 matches on the map.
How tfkcsgo plays
Across 380 matches tfkcsgo averages K/R 0.79 and ADR 85.3; the rating across the 272 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 65 matches. In 118 of 270 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 215 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: June 2026 at 1.23. tfkcsgo loses the most ELO in match 1 of the day (−727 ELO, win rate 38%). Things go best on Anubis (+500 ELO, win rate 63%). Match no. 4 of the day goes best: 60% win rate, +307 ELO. Improved over the last three months: Rating +0.05. Got weaker: ADR −4.0, Headshots −3 pp, ELO −105. Unchanged in recent months: K/R at 0.78, Win rate at 51%. Last 30 days: 102 matches, win rate 50%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.