tfkcsgo

Poland
Streamer Player
380 matches tracked 102 matches in 30 days
ELO ▲ 5
2,209
30-day peak: 2,366
Rank EU
#131,848
Poland #7,237 in Poland

How does tfkcsgo play?

Rating 1.07 (from 272 matches) K/R 0.79 ADR 85.3 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.0 from the last 375
Knife kills 19 in 375 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 48x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.78, Win rate at 51%
▼ Got worse
ADR −4.0, Headshots −3 pp, ELO −105

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −727 ELO
96 matches · 38% win rate
On Mirage −296 ELO
86 matches · 45% win rate
On Thursdays −101 ELO, win rate 45%

tfkcsgo loses the most ELO in match 1 of the day: −727 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
45% better than 28%
0.76 better than 61%
83.7 better than 67%
1.04 better than 56%
51% of 389 duels right on the average
41% of 22 situations better than 57%
Ancient71
46% better than 29%
0.78 better than 68%
83.8 better than 62%
1.00 better than 39%
50% of 311 duels better than 43%
29% of 31 situations better than 26%
Anubis65
63% better than 85%
0.80 better than 81%
87.4 better than 84%
1.16 better than 88%
56% of 254 duels better than 77%
32% of 22 situations better than 35%
Dust 250
54% better than 60%
0.79 better than 74%
84.9 better than 69%
1.08 better than 66%
47% of 178 duels better than 26%
47% of 15 situations better than 76%
Inferno38
55% better than 56%
0.79 better than 76%
87.6 better than 76%
1.05 better than 57%
56% of 224 duels better than 73%
43% of 14 situations better than 66%
Nuke33
42% better than 14%
0.79 better than 61%
83.9 better than 56%
1.05 better than 48%
52% of 132 duels better than 47%
38% of 26 situations better than 45%
Cache30
47% -
0.84 -
88.9 -
1.19-
53% of 151 duels -
41% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tfkcsgo plays

Across 380 matches tfkcsgo averages K/R 0.79 and ADR 85.3; the rating across the 272 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 65 matches. In 118 of 270 matches the rating was 1.10 or higher (44%), in 91 it was below 0.90. In 215 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: June 2026 at 1.23. tfkcsgo loses the most ELO in match 1 of the day (−727 ELO, win rate 38%). Things go best on Anubis (+500 ELO, win rate 63%). Match no. 4 of the day goes best: 60% win rate, +307 ELO. Improved over the last three months: Rating +0.05. Got weaker: ADR −4.0, Headshots −3 pp, ELO −105. Unchanged in recent months: K/R at 0.78, Win rate at 51%. Last 30 days: 102 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.