TF_Dr0goo

Kiribati
Moderator Streamer Player Viewer

3,186 followers 11 streams in 30 days 5 avg. viewers last live on Nov 2, 2026

290 matches tracked 47 matches in 30 days
ELO ▲ 90
1,619
30-day peak: 1,669
Rank EU
#514,359
Kiribati #296 in Kiribati

How does TF_Dr0goo play?

Rating 0.92 K/R 0.66 ADR 74.6 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.92−0.08 · Ø 1.00 better than 18%
Pistol kills per match 2.3
Knife kills 1 in 290 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 14%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 25x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 74.9, Headshots at 42%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −128 ELO
101 matches · 47% win rate
On Nuke −90 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 +2 ELO, win rate 46%
On Saturdays −230 ELO, win rate 34%

TF_Dr0goo loses the most ELO in match 1 of the day: −128 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 10 wins in a row · Nuke
  4. Highest rating in a match: 1.95 · Cache

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
54% better than 66%
0.66 better than 19%
75.2 better than 24%
0.94 better than 27%
42% of 520 duels better than 11%
30% of 61 situations better than 29%
Inferno65
48% better than 43%
0.65 better than 23%
73.6 better than 26%
0.92 better than 25%
47% of 348 duels better than 32%
24% of 34 situations better than 20%
Nuke35
46% better than 21%
0.67 better than 20%
75.0 better than 23%
0.89 better than 14%
46% of 162 duels better than 19%
30% of 27 situations better than 27%
Cache31
58% -
0.63 -
74.2 -
0.92-
39% of 138 duels -
35% of 23 situations -
Anubis22
59% better than 76%
0.69 better than 26%
77.8 better than 33%
0.95 better than 25%
40% of 118 duels better than 5%
40% of 10 situations better than 54%
Mirage13
46% -
0.67 -
73.4 -
0.93-
43% of 47 duels -
43% of 14 situations -
Ancient8
50% -
0.56 -
68.3 -
0.79-
39% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TF_Dr0goo plays

Across 290 matches TF_Dr0goo averages K/R 0.66, ADR 74.6 and a rating of 0.92. Biggest strength: Utility damage per round at 5.2, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 15.0 kills per match with 42% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 76 of 290 matches the rating was 1.10 or higher (26%), in 138 it was below 0.90. In 180 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. TF_Dr0goo loses the most ELO in match 1 of the day (−128 ELO, win rate 47%). Things go best in match 3 of the day (+403 ELO, win rate 64%). From match no. 5 of the day on, things go best: 68% win rate, +120 ELO. Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 74.9, Headshots at 42%, Win rate at 53%. Last 30 days: 47 matches, win rate 51%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.