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TerqScs

Poland
Streamer
256 matches tracked 18 matches in 30 days
ELO ▲ 8
3,139
30-day peak: 3,161
Rank EU ▼ 1,559 places
#5,560
Poland #289 in Poland
30 days · prev. #4,001 · best #4,001

How does TerqScs play?

Rating 1.02 (from 231 matches) K/R 0.71 ADR 78.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (54%).

Headshot rate 65%+11 pp · Ø 54% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.1
Zeus kills1 in 256 matches
Knife kills 4 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 52%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.1, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −669 ELO
78 matches · 40% win rate
On Nuke −123 ELO
48 matches · 46% win rate
On Thursdays −151 ELO, win rate 47%

TerqScs loses the most ELO in match 1 of the day: −669 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 47 · Nuke
  4. Highest rating in a match: 2.58 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
58% better than 60%
0.70 better than 23%
79.3 better than 34%
0.98 better than 24%
47% of 324 duels better than 20%
34% of 38 situations better than 41%
Anubis49
51% better than 37%
0.72 better than 34%
76.9 better than 26%
1.04 better than 44%
50% of 210 duels better than 36%
58% of 24 situations better than 90%
Nuke48
46% better than 18%
0.77 better than 53%
82.5 better than 51%
1.05 better than 41%
52% of 217 duels better than 45%
38% of 24 situations better than 46%
Cache28
50% better than 20%
0.67 better than 9%
72.3 better than 7%
0.96 better than 10%
45% of 113 duels better than 9%
38% of 16 situations better than 47%
Inferno26
58% better than 38%
0.78 better than 44%
82.3 better than 38%
1.14 better than 48%
52% of 92 duels better than 28%
56% of 9 situations better than 83%
Mirage21
52% better than 39%
0.65 better than 8%
74.0 better than 14%
0.96 better than 17%
58% of 62 duels better than 81%
50% of 6 situations better than 82%
Dust 24
25% -
0.61 -
64.5 -
0.95-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TerqScs plays

Across 256 matches TerqScs averages K/R 0.71 and ADR 78.3; the rating across the 231 rated matches is 1.02. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 65% headshots. The strongest map is Ancient with a 58% win rate in 80 matches. In 88 of 231 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 158 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. TerqScs loses the most ELO in match 1 of the day (−669 ELO, win rate 40%). Things go best from match 5 of the day (+325 ELO, win rate 61%). Match no. 3 of the day goes best: 63% win rate, +224 ELO. Improved over the last three months: ELO +105. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.1, Win rate at 52%. Last 30 days: 18 matches, win rate 56%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.