tenodi1

Cook Islands
Streamer

35 followers 4 streams in 30 days 5 avg. viewers last live on Nov 4, 2026

On FACEIT since 2023 353 matches tracked 109 matches in 30 days
ELO ▲ 23
2,505
30-day peak: 2,535
Rank EU
#54,407
Cook Islands #21 in Cook Islands

How does tenodi1 play?

Rating 1.06 K/R 0.75 ADR 81.3 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 353 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.09+0.04 · Ø 1.05 better than 61%
Pistol kills per match 2.8
Knife kills 3 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 52%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 1 ace in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 37%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +162
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −615 ELO
59 matches · 34% win rate
On Anubis −172 ELO
63 matches · 44% win rate
Between 12:00 and 18:00 −140 ELO, win rate 44%
On Sundays −280 ELO, win rate 34%

tenodi1 loses the most ELO in match 2 of the day: −615 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
52% better than 47%
0.75 right on the average
80.5 better than 46%
1.05 better than 53%
54% of 537 duels better than 64%
46% of 91 situations better than 74%
Ancient88
50% better than 36%
0.77 better than 57%
82.7 better than 53%
1.07 better than 56%
57% of 385 duels better than 75%
39% of 62 situations better than 53%
Anubis63
44% better than 20%
0.71 better than 31%
79.5 better than 38%
1.00 better than 33%
48% of 237 duels better than 29%
35% of 43 situations better than 41%
Nuke35
66% better than 82%
0.82 better than 77%
86.4 better than 69%
1.15 better than 79%
56% of 163 duels better than 73%
45% of 29 situations better than 66%
Cache17
29% -
0.69 -
75.6 -
0.99-
51% of 72 duels -
14% of 21 situations -
Dust 215
53% better than 53%
0.80 better than 72%
86.4 better than 72%
1.16 better than 80%
58% of 50 duels better than 82%
33% of 15 situations better than 37%
Inferno11
27% -
0.69 -
77.1 -
0.96-
55% of 38 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tenodi1 plays

Across 353 matches tenodi1 averages K/R 0.75, ADR 81.3 and a rating of 1.06. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Nuke with a 66% win rate in 35 matches. In 153 of 353 matches the rating was 1.10 or higher (43%), in 112 it was below 0.90. In 270 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: November 2026 at 1.19. tenodi1 loses the most ELO in match 2 of the day (−615 ELO, win rate 34%). Things go best on Mirage (+334 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +298 ELO. Improved over the last three months: Win rate +4 pp, ELO +162. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.6. Last 30 days: 109 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.