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tekkiih

Germany
Streamer
200 matches tracked

How does tekkiih play?

Rating 1.03 (from 44 matches) K/R 0.73 ADR 80.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 4x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 16%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tekkiih is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 67 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −305 ELO
48 matches · 35% win rate
On Mirage −9 ELO
44 matches · 48% win rate
Between 0:00 and 6:00 −12 ELO, win rate 47%
On Tuesdays −220 ELO, win rate 40%

tekkiih loses the most ELO in match 2 of the day: −305 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.54 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
54% better than 61%
0.75 better than 57%
79.7 better than 44%
1.03-
45% of 47 duels better than 20%
33% of 3 situations better than 37%
Mirage44
48% better than 37%
0.71 better than 36%
81.4 better than 54%
0.94-
45% of 47 duels better than 18%
50% of 4 situations better than 82%
Anubis37
59% better than 73%
0.74 better than 54%
82.0 better than 58%
0.97-
68% of 31 duels better than 99%
67% of 3 situations better than 96%
Ancient31
61% better than 80%
0.78 better than 67%
85.8 better than 71%
1.17-
44% of 27 duels better than 12%
0% of 2 situations better than 1%
Cache13
54% -
0.64 -
70.3 -
1.00-
49% of 41 duels -
33% of 6 situations -
Inferno9
22% -
0.71 -
77.6 -
1.16-
54% of 13 duels -
0% of 2 situations -
Nuke6
67% -
0.69 -
71.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tekkiih plays

Across 200 matches tekkiih averages K/R 0.73 and ADR 80.5; the rating across the 44 rated matches is 1.03. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 19 of 44 matches the rating was 1.10 or higher (43%), in 13 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. tekkiih loses the most ELO in match 2 of the day (−305 ELO, win rate 35%). Things go best on Anubis (+301 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, +248 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.