How does tekcs2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03.
Damage per round (ADR)
Best month: July 2026 with 83.8. Last 3 months: 79.5 (at the start 82.9).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 50%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 53% (at the start 50%).
Best month: October 2026 with 2,959. Last 3 months: 2,769 (at the start 2,425).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 663 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
tekcs2 loses the most ELO on Mirage: −225 ELO, 49% wins
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.03 · Anubis
Maps in detail
from the last 663 matchesCompared with players on the same level who have at least 15 matches on the map.
How tekcs2 plays
Across 664 matches tekcs2 averages K/R 0.74 and ADR 81.2; the rating across the 199 rated matches is 0.99. Biggest strength: Utility damage per round at 5.4. That is better than 82% of players on level 10. Most room to improve: Rounds with 3K at 3.3%. That is better than only 17% of players on level 10. On average 16.1 kills per match, 49% of them headshots. The strongest map is Anubis with a 59% win rate in 76 matches. In 64 of 199 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 310 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. tekcs2 loses the most ELO on Mirage (−225 ELO, win rate 49%). Things go best on Anubis (+353 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp, ELO +344. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 79.5, Headshots at 49%. Last 30 days: 155 matches, win rate 51%, ELO balance +49.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.