teddaya

China
Moderator Streamer Player

3,652 followers 5 streams in 30 days 32 avg. viewers last live on Nov 1, 2026

483 matches tracked 248 matches in 30 days
ELO ▼ 43
1,803
30-day peak: 2,113
Rank EU
#379,880
China #4,768 in China

How does teddaya play?

Rating 1.06 (from 444 matches) K/R 0.77 ADR 84.7 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 441 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.8 from the last 480
Knife kills 12 in 480 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 105x 4K, 15 aces in 386 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, ELO +366
= Stayed the same
ADR at 85.2, Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 480 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −125 ELO
64 matches · 42% win rate
On Ancient −122 ELO
39 matches · 44% win rate
Between 6:00 and 12:00 −181 ELO, win rate 44%
On Thursdays −71 ELO, win rate 46%

teddaya loses the most ELO in match 3 of the day: −125 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.53 · Anubis

Maps in detail

from the last 480 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
50% right on the average
0.78 better than 73%
85.0 better than 75%
1.07 better than 70%
49% of 882 duels better than 39%
38% of 55 situations right on the average
Dust 297
56% better than 69%
0.76 better than 66%
82.5 better than 64%
1.04 better than 59%
49% of 545 duels better than 41%
50% of 40 situations better than 81%
Anubis82
52% better than 53%
0.81 better than 86%
86.8 better than 80%
1.10 better than 79%
52% of 537 duels better than 55%
37% of 27 situations better than 50%
Inferno58
59% better than 65%
0.75 better than 58%
83.8 better than 62%
1.02 better than 46%
53% of 312 duels better than 56%
33% of 18 situations better than 38%
Cache40
55% right on the average
0.77 better than 66%
85.1 better than 72%
1.03 better than 52%
49% of 223 duels better than 44%
54% of 13 situations better than 84%
Ancient39
44% better than 29%
0.75 better than 61%
83.6 better than 68%
1.01 better than 53%
50% of 204 duels better than 46%
47% of 17 situations better than 78%
Nuke6
33% -
0.67 -
76.6 -
1.09-
50% of 20 duels -
-
Overpass4
50% -
0.88 -
100.1 -
-
-
-
Vertigo4
75% -
1.19 -
125.0 -
1.78-
58% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How teddaya plays

Across 483 matches teddaya averages K/R 0.77 and ADR 84.7; the rating across the 444 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 9 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 58 matches. In 193 of 441 matches the rating was 1.10 or higher (44%), in 162 it was below 0.90. In 386 matches with detailed stats: 105 4Ks and 15 aces. Best month by rating: September 2026 at 1.15. teddaya loses the most ELO in match 3 of the day (−125 ELO, win rate 42%). Things go best on Cache (+201 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Rating +0.07, ELO +366. Unchanged in recent months: ADR at 85.2, Headshots at 48%, Win rate at 52%. Last 30 days: 248 matches, win rate 52%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.