tank_379

Australia
Player
105 matches tracked 62 matches in 30 days
ELO ▲ 4
719
30-day peak: 961
Rank OCE ▼ 5,090 places
#9,341
Australia #6,496 in Australia
30 days · prev. #4,251 · best #4,251

How does tank_379 play?

Rating 0.96 K/R 0.72 ADR 82.0 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average. Higher headshot rate than the level 2 average.
EntryMulti-killsHeadshots
better than most on level 2 about average weaker than most
Level 2

Compared with 412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (9%).

Rounds with first kill 14%+5 pp · Ø 9% better than 97%
Opening duels won 49%+1 pp · Ø 48% better than 68%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%0 pp · Ø 34% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.4 · Ø 1.8 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (40%).

Headshot rate 57%+17 pp · Ø 40% better than 99%
AWP share of kills 9%−3 pp · Ø 12% better than 47%
K/D 0.93−0.02 · Ø 0.95 better than 66%
Pistol kills per match 2.7
Knife kills 4 in 105 matches

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 12.4%−0.2 pp · Ø 12.6% better than 65%
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 82%
MVPs per match 2.2+0.2 · Ø 2.0 better than 84%
4Ks and aces 15x 4K, 5 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so well above the average (31%).

Utility hit rate 38%+7 pp · Ø 31% better than 83%
Utility damage per round 4.4+1.0 · Ø 3.4 better than 75%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 41%
Deaths per round 77%+4 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 2 average
Whether tank_379 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.73
AugSepOctNov

Best month: October 2026 with 0.73.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
22 matches · 50% win rate
On Saturdays −93 ELO, win rate 38%

tank_379 loses the most ELO on Dust 2: −16 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 1.82 · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 57%
0.73 better than 76%
83.4 better than 89%
0.98 better than 71%
50% of 156 duels better than 66%
33% of 18 situations better than 43%
Dust 222
50% better than 57%
0.68 better than 57%
77.7 better than 68%
0.96 better than 64%
49% of 129 duels better than 61%
25% of 12 situations better than 24%
Ancient12
33% -
0.68 -
82.0 -
0.90-
49% of 75 duels -
17% of 6 situations -
Anubis11
36% -
0.79 -
87.1 -
1.02-
49% of 75 duels -
33% of 9 situations -
Cache11
55% -
0.78 -
85.7 -
1.04-
50% of 70 duels -
20% of 5 situations -
Inferno10
40% -
0.70 -
84.0 -
0.96-
48% of 64 duels -
50% of 4 situations -
Nuke8
38% -
0.66 -
78.4 -
0.86-
49% of 45 duels -
71% of 7 situations -
Vertigo3
33% -
0.61 -
70.5 -
0.78-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tank_379 plays

Across 105 matches tank_379 averages K/R 0.72, ADR 82.0 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 99% of level 2 players. Most room to improve: Deaths per round at 77%, better than only 23% of level 2 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 30 of 105 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 105 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: October 2026 at 1.00. tank_379 loses the most ELO on Dust 2 (−16 ELO, win rate 50%). Things go best in match 2 of the day (+107 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +107 ELO. Last 30 days: 62 matches, win rate 45%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.