How does TanasiTV play?

Rating 1.02 (from 26 matches) K/R 0.72 ADR 79.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 35%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Far more AWP kills than the level 9 average.
Multi-killsAWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (6 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 57% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 67% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 22% no comparison
K/D 1.05+0.03 · Ø 1.02 better than 62%
Pistol kills per match 3.2 from the last 157
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.1% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 6 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 48% no comparison
Utility damage per round 9.6 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether TanasiTV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 73 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.81.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −138 ELO
46 matches · 43% win rate
On Dust 2 −79 ELO
41 matches · 49% win rate
Between 12:00 and 18:00 −162 ELO, win rate 40%
On Wednesdays +3 ELO, win rate 43%

TanasiTV loses the most ELO in match 2 of the day: −138 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Cache
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 39%
0.70 better than 34%
80.0 better than 49%
0.90-
61% of 31 duels better than 93%
33% of 3 situations better than 35%
Inferno38
63% better than 79%
0.71 better than 39%
79.4 better than 44%
1.11-
36% of 14 duels better than 2%
29% of 7 situations better than 27%
Nuke24
63% better than 76%
0.79 better than 66%
86.2 better than 70%
0.75-
60% of 5 duels better than 83%
0% of 2 situations better than 1%
Ancient18
44% better than 26%
0.72 better than 46%
79.2 better than 42%
1.11-
20% of 10 duels better than 1%
0% of 3 situations better than 1%
Mirage12
58% -
0.69 -
74.5 -
1.00-
33% of 3 duels -
0% of 1 situations -
Anubis10
60% -
0.78 -
79.9 -
1.13-
25% of 4 duels -
0% of 1 situations -
Overpass8
50% -
0.55 -
63.4 -
-
-
-
Cache4
25% -
0.81 -
85.5 -
1.15-
52% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TanasiTV plays

Across 158 matches TanasiTV averages K/R 0.72 and ADR 79.7; the rating across the 26 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 38 matches. In 10 of 26 matches the rating was 1.10 or higher (38%), in 11 it was below 0.90. In 6 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: April 2026 at 1.59. TanasiTV loses the most ELO in match 2 of the day (−138 ELO, win rate 43%). Things go best on Inferno (+173 ELO, win rate 63%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.