taango

Poland
Player Viewer
146 matches tracked 38 matches in 30 days
ELO ▲ 162
1,558
30-day peak: 1,558
Rank EU
#572,788
Poland #37,226 in Poland

How does taango play?

Rating 1.07 K/R 0.75 ADR 80.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 1.08+0.08 · Ø 1.00 better than 78%
Pistol kills per match 3.0
Knife kills 3 in 146 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 41%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 24x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +310
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.5, Headshots at 52%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
22 matches · 45% win rate

taango loses the most ELO on Ancient: −3 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 44 · Anubis
  4. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 78%
0.75 better than 60%
80.5 better than 51%
1.07 better than 69%
50% of 117 duels better than 46%
50% of 36 situations better than 81%
Anubis25
60% better than 78%
0.77 better than 72%
79.9 better than 46%
1.10 better than 77%
48% of 88 duels better than 36%
53% of 19 situations better than 84%
Ancient22
45% better than 35%
0.80 better than 78%
79.6 better than 39%
1.12 better than 81%
51% of 69 duels right on the average
38% of 16 situations right on the average
Inferno16
56% better than 66%
0.68 better than 37%
76.6 better than 43%
0.98 better than 45%
47% of 60 duels better than 32%
50% of 12 situations better than 81%
Dust 215
40% better than 18%
0.83 better than 88%
87.0 better than 82%
1.15 better than 87%
52% of 62 duels better than 61%
20% of 15 situations better than 10%
Nuke15
53% better than 43%
0.69 better than 25%
77.4 better than 32%
0.97 better than 28%
53% of 43 duels better than 60%
23% of 13 situations better than 16%
Cache9
56% -
0.72 -
78.7 -
1.00-
42% of 33 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How taango plays

Across 146 matches taango averages K/R 0.75, ADR 80.1 and a rating of 1.07. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 66 of 146 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 115 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. taango loses the most ELO on Ancient (−3 ELO, win rate 45%). Things go best in match 2 of the day (+182 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +182 ELO. Improved over the last three months: ELO +310. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.5, Headshots at 52%, Win rate at 55%. Last 30 days: 38 matches, win rate 61%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.