t_r_u_s_t08

Norway
Streamer
397 matches tracked 126 matches in 30 days Follow on Twitch

How does t_r_u_s_t08 play?

Rating 1.05 (from 9 matches) K/R 0.74 ADR 83.7 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 10 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 30% normal 0.90 to 1.09 20% weak 0.75 to 0.89 0% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 92%
Opening duels won 51%+1 pp better than 54%

Clutch

Average
Last one alive
Clutch 1v1 won 49%+10 pp better than 92%
Clutch 1v2 won 22%+1 pp better than 57%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 12%+1 pp better than 65%
K/D 1.00−0.01 better than 46%
Pistol kills per match 2.8 from the last 392
Knife kills 16 in 392 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.3 pp better than 54%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.5+0.2 better than 77%
4Ks and aces 56x 4K, 7 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 4.1−0.2 better than 49%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 75%+3.0 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +450
= Stayed the same
K/R at 0.74, ADR at 83.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 392 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −223 ELO
113 matches · 43% wins
On Nuke −75 ELO
54 matches · 52% wins
In match 2 of the day −64 ELO
77 matches · 44% wins

t_r_u_s_t08 loses the most ELO from match 5 of the day: −223 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
45% better than 29%
0.74 better than 56%
83.8 better than 71%
1.03–
58% of 591 duels better than 87%
41% of 44 situations better than 59%
Ancient92
57% better than 71%
0.76 better than 65%
85.5 better than 74%
-
60% of 546 duels better than 92%
38% of 45 situations better than 52%
Anubis69
57% better than 69%
0.79 better than 78%
88.2 better than 88%
1.36–
56% of 376 duels better than 80%
54% of 41 situations better than 85%
Nuke54
52% better than 39%
0.75 better than 44%
81.3 better than 44%
1.13–
55% of 320 duels better than 63%
55% of 38 situations better than 83%
Inferno29
41% better than 16%
0.69 better than 28%
79.6 better than 43%
-
71% of 133 duels better than 99%
50% of 10 situations better than 80%
Dust 218
33% better than 6%
0.66 better than 17%
76.2 better than 30%
1.41–
45% of 111 duels better than 21%
36% of 11 situations better than 42%
Cache12
50% –
0.64 –
76.2 –
-
39% of 67 duels –
40% of 5 situations –
Vertigo6
50% –
0.93 –
101.3 –
-
64% of 44 duels –
0% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How t_r_u_s_t08 plays

Across 397 matches t_r_u_s_t08 averages K/R 0.74 and ADR 83.7; the rating across the 9 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%. That is better than 92% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 16.2 kills per match, 48% of them headshots. The strongest map is Ancient with a 57% win rate in 92 matches. In 6 of 10 matches the rating was 1.10 or higher (60%), in 2 it was below 0.90. In 282 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: October 2026 at 1.05. t_r_u_s_t08 loses the most ELO from match 5 of the day (−223 ELO, win rate 43%). Things go best on Ancient (+320 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +450. Unchanged in recent months: K/R at 0.74, ADR at 83.4. Last 30 days: 126 matches, win rate 51%, ELO balance +211.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.