T1k7t

Russia
Streamer Player
369 matches tracked 43 matches in 30 days
ELO ▲ 197
1,882
30-day peak: 1,886
Rank EU
#306,490
Russia #86,913 in Russia

How does T1k7t play?

Rating 1.01 (from 242 matches) K/R 0.74 ADR 78.5 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.2
Knife kills 3 in 369 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 21x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−2.0 · Ø 4.3 better than 9%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +3 pp, ELO +294
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −164 ELO
38 matches · 37% win rate
On Dust 2 −149 ELO
72 matches · 46% win rate
Between 12:00 and 18:00 −100 ELO, win rate 46%
On Thursdays −256 ELO, win rate 37%

T1k7t loses the most ELO in match 4 of the day: −164 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 33 · Nuke
  4. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
48% better than 38%
0.78 better than 73%
81.6 better than 56%
1.10 better than 76%
58% of 201 duels better than 84%
35% of 40 situations better than 45%
Ancient76
54% better than 62%
0.70 better than 31%
75.1 better than 20%
0.96 better than 28%
53% of 235 duels better than 62%
43% of 37 situations better than 61%
Dust 272
46% better than 34%
0.73 better than 55%
78.4 better than 42%
1.00 better than 48%
44% of 263 duels better than 17%
43% of 37 situations better than 66%
Mirage54
50% right on the average
0.72 better than 46%
76.6 better than 35%
1.00 better than 47%
51% of 172 duels better than 55%
39% of 31 situations better than 52%
Nuke43
65% better than 80%
0.75 better than 46%
80.7 better than 41%
1.04 better than 43%
44% of 107 duels better than 12%
27% of 15 situations better than 19%
Cache18
39% -
0.74 -
79.5 -
0.99-
27% of 33 duels -
38% of 8 situations -
Inferno18
56% better than 59%
0.73 right on the average
76.3 better than 26%
0.96-
41% of 44 duels better than 9%
50% of 8 situations better than 77%
Overpass5
20% -
0.86 -
90.7 -
0.86-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1k7t plays

Across 369 matches T1k7t averages K/R 0.74 and ADR 78.5; the rating across the 242 rated matches is 1.01. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 9 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Nuke with a 65% win rate in 43 matches. In 92 of 242 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 166 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. T1k7t loses the most ELO in match 4 of the day (−164 ELO, win rate 37%). Things go best on Nuke (+277 ELO, win rate 65%). From match no. 5 of the day on, things go best: 68% win rate, +266 ELO. Improved over the last three months: Headshots +7 pp, Win rate +3 pp, ELO +294. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.8. Last 30 days: 43 matches, win rate 58%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.