Szuster

Poland
Streamer

562 followers 4 streams in 30 days 10 avg. viewers last live on Oct 27, 2026

119 matches tracked 17 matches in 30 days
ELO ▲ 83
2,304
30-day peak: 2,304
Rank EU
#105,971
Poland #5,659 in Poland

How does Szuster play?

Rating 0.90 K/R 0.67 ADR 75.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 119 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.88−0.15 · Ø 1.03 better than 4%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 13x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +7 pp
= Stayed the same
K/R at 0.68, Rating at 0.92, ADR at 76.2, ELO at 2,304
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −155 ELO
25 matches · 40% win rate
In match 1 of the day −22 ELO
35 matches · 40% win rate

Szuster loses the most ELO on Anubis: −155 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 27 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 46%
0.70 better than 29%
78.8 better than 38%
0.95 better than 21%
46% of 193 duels better than 21%
29% of 14 situations better than 22%
Ancient26
62% better than 79%
0.67 better than 17%
76.8 better than 24%
0.90 better than 12%
46% of 144 duels better than 19%
47% of 17 situations better than 74%
Anubis25
40% better than 11%
0.61 better than 3%
71.2 better than 7%
0.83 better than 2%
51% of 110 duels better than 44%
18% of 11 situations better than 9%
Nuke9
56% -
0.69 -
73.5 -
0.92-
45% of 33 duels -
38% of 8 situations -
Dust 28
63% -
0.75 -
83.0 -
0.99-
58% of 43 duels -
50% of 2 situations -
Inferno7
0% -
0.64 -
73.7 -
0.87-
51% of 35 duels -
-
Cache5
20% -
0.63 -
63.8 -
0.81-
33% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Szuster plays

Across 119 matches Szuster averages K/R 0.67, ADR 75.7 and a rating of 0.90. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.88, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 27 of 119 matches the rating was 1.10 or higher (23%), in 63 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Szuster loses the most ELO on Anubis (−155 ELO, win rate 40%). Things go best on Ancient (+150 ELO, win rate 62%). Match no. 3 of the day goes best: 63% win rate, +99 ELO. Improved over the last three months: Headshots +7 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.92, ADR at 76.2, ELO at 2,304. Last 30 days: 17 matches, win rate 59%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.