szejdix

Japan
Streamer

5,953 followers 18 streams in 30 days 73 avg. viewers last live on Nov 3, 2026

203 matches tracked 59 matches in 30 days
ELO ▼ 242
1,710
30-day peak: 1,952
Rank EU
#439,834
Japan #12,011 in Japan

How does szejdix play?

Rating 0.85 (from 158 matches) K/R 0.72 ADR 76.1 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 158 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 35%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 14%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.03 · Ø 1.00 better than 36%
Pistol kills per match 2.5 from the last 200

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.1%).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 5%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 14x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.85
▼ Got worse
K/R −0.42, ADR −40.5, Headshots −4 pp, Win rate −15 pp, ELO −151

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.56
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 1.07. Last 3 months: 0.63 (at the start 1.05). Clearly below the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −280 ELO
47 matches · 38% win rate
On Anubis −195 ELO
36 matches · 39% win rate
On Fridays −107 ELO, win rate 36%

szejdix loses the most ELO in match 2 of the day: −280 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Longest win streak: 8 wins in a row · Overpass
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 40%
0.67 better than 20%
72.3 better than 13%
0.86 better than 6%
43% of 189 duels better than 12%
39% of 28 situations better than 53%
Ancient38
47% better than 39%
0.73 better than 46%
78.0 better than 31%
0.86 better than 6%
50% of 139 duels better than 44%
33% of 18 situations better than 39%
Anubis36
39% better than 15%
0.64 better than 8%
66.6 better than 1%
0.87 better than 6%
47% of 177 duels better than 31%
33% of 18 situations better than 36%
Dust 228
50% right on the average
0.68 better than 27%
73.7 better than 18%
0.77 better than 1%
45% of 92 duels better than 22%
25% of 8 situations better than 17%
Inferno15
60% better than 78%
0.76 better than 76%
79.5 better than 58%
0.82-
41% of 44 duels better than 11%
60% of 5 situations better than 94%
Nuke14
57% -
0.94 -
98.2 -
0.84-
50% of 24 duels -
100% of 1 situations -
Cache7
29% -
0.59 -
64.3 -
0.77-
58% of 19 duels -
50% of 2 situations -
Overpass7
100% -
0.96 -
98.0 -
-
-
-
Vertigo4
75% -
0.73 -
77.8 -
0.97-
56% of 18 duels -
-
Train3
67% -
1.01 -
97.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How szejdix plays

Across 203 matches szejdix averages K/R 0.72 and ADR 76.1; the rating across the 158 rated matches is 0.85. Biggest strength: Utility hit rate at 39%, better than 75% of level 8 players. Most room to improve: Rating at 0.85, better than only 3% of level 8 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 26 of 158 matches the rating was 1.10 or higher (16%), in 91 it was below 0.90. In 153 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. szejdix loses the most ELO in match 2 of the day (−280 ELO, win rate 38%). Things go best from match 5 of the day (+357 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +357 ELO. Got weaker: K/R −0.42, ADR −40.5, Headshots −4 pp, Win rate −15 pp, ELO −151. Unchanged in recent months: Rating at 0.85. Last 30 days: 59 matches, win rate 41%, net ELO −241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.