szacs2

Norway
Streamer

39 followers 19 streams in 30 days 1 avg. viewers last live on Nov 5, 2026

260 matches tracked 30 matches in 30 days
ELO ▼ 190
1,441
30-day peak: 1,695
Rank EU
#696,620
Norway #6,386 in Norway

How does szacs2 play?

Rating 0.96 K/R 0.71 ADR 78.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 7

Compared with 1,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 76%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 0.93−0.07 · Ø 1.00 better than 27%
Pistol kills per match 3.0 from the last 259
Knife kills 14 in 259 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 49%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 34x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 33%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 73%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 77.0
▼ Got worse
Win rate −9 pp, ELO −260

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −146 ELO
52 matches · 46% win rate
On Mirage −26 ELO
69 matches · 49% win rate
Between 6:00 and 12:00 −265 ELO, win rate 43%
On Tuesdays −290 ELO, win rate 37%

szacs2 loses the most ELO on Anubis: −146 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 45%
0.72 right on the average
78.0 better than 42%
0.96 better than 36%
51% of 446 duels better than 56%
36% of 33 situations better than 47%
Dust 265
45% better than 32%
0.67 better than 24%
74.7 better than 24%
0.93 better than 24%
46% of 340 duels better than 26%
26% of 27 situations better than 21%
Anubis52
46% better than 28%
0.73 better than 58%
80.6 better than 55%
0.99 right on the average
48% of 306 duels better than 34%
50% of 18 situations better than 80%
Inferno35
57% better than 70%
0.72 better than 56%
80.0 better than 62%
0.99 right on the average
53% of 200 duels better than 65%
50% of 14 situations better than 77%
Cache20
45% -
0.68 -
77.2 -
0.89-
50% of 125 duels -
40% of 10 situations -
Vertigo7
57% -
0.75 -
84.2 -
0.94-
59% of 49 duels -
33% of 9 situations -
Ancient6
83% -
0.75 -
85.6 -
1.07-
48% of 42 duels -
0% of 1 situations -
Nuke5
60% -
0.67 -
74.9 -
0.94-
48% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How szacs2 plays

Across 260 matches szacs2 averages K/R 0.71, ADR 78.1 and a rating of 0.96. Biggest strength: Rounds with first kill at 14%, better than 94% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 15.8 kills per match with 55% headshots. The strongest map is Inferno with a 57% win rate in 35 matches. In 76 of 259 matches the rating was 1.10 or higher (29%), in 123 it was below 0.90. In 191 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: November 2026 at 1.06. szacs2 loses the most ELO on Anubis (−146 ELO, win rate 46%). Things go best on Inferno (+6 ELO, win rate 57%). Match no. 2 of the day goes best: 54% win rate, −97 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −9 pp, ELO −260. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.0. Last 30 days: 30 matches, win rate 37%, net ELO −247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.