syrexzzzz

Hungary
Streamer

20 followers 7 streams in 30 days 2 avg. viewers last live on Oct 28, 2026

500 matches tracked 151 matches in 30 days

How does syrexzzzz play?

Rating 1.15 (from 435 matches) K/R 0.80 ADR 83.3 from 500 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 434 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.12 · Ø 1.05 better than 83%
Pistol kills per match 2.9 from the last 496
Knife kills 9 in 496 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 63%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 100x 4K, 12 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 75%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 30%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +5.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −128

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 496 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −335 ELO
113 matches · 44% win rate
On Mondays −289 ELO, win rate 43%

syrexzzzz loses the most ELO on Ancient: −335 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 496 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient113
44% better than 19%
0.78 better than 61%
81.8 better than 47%
1.11 better than 69%
54% of 386 duels better than 61%
38% of 66 situations right on the average
Mirage104
48% better than 33%
0.71 better than 32%
74.2 better than 16%
1.05 better than 54%
47% of 220 duels better than 24%
38% of 63 situations right on the average
Inferno98
57% better than 56%
0.87 better than 84%
89.9 better than 72%
1.26 better than 85%
57% of 324 duels better than 65%
41% of 64 situations better than 48%
Anubis66
50% better than 38%
0.72 better than 38%
80.6 better than 46%
1.01 better than 38%
49% of 197 duels better than 32%
37% of 43 situations better than 45%
Nuke51
61% better than 73%
0.92 better than 94%
91.9 better than 90%
1.30 better than 95%
60% of 195 duels better than 84%
34% of 35 situations better than 43%
Dust 233
55% better than 58%
0.78 better than 66%
81.9 better than 53%
1.14 better than 77%
55% of 118 duels better than 68%
39% of 23 situations better than 53%
Cache30
47% -
0.89 -
93.1 -
1.27-
59% of 112 duels -
50% of 24 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syrexzzzz plays

Across 500 matches syrexzzzz averages K/R 0.80 and ADR 83.3; the rating across the 435 rated matches is 1.15. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 51 matches. In 230 of 434 matches the rating was 1.10 or higher (53%), in 110 it was below 0.90. In 341 matches with detailed stats: 100 4Ks and 12 aces. Best month by rating: September 2026 at 1.20. syrexzzzz loses the most ELO on Ancient (−335 ELO, win rate 44%). Things go best in match 3 of the day (+469 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +469 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +5.5. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −128. Last 30 days: 151 matches, win rate 48%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.