syLLEEEEE

SO
Streamer
70 matches tracked 45 matches in 30 days Follow on Twitch

How does syLLEEEEE play?

Rating 1.02 (from 45 matches) K/R 0.75 ADR 84.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−8 pp better than 10%
AWP share of kills 2%−9 pp better than 12%
K/D 1.04+0.04 better than 61%
Pistol kills per match 2.7
Knife kills 3 in 70 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 3.6%−0.3 pp better than 32%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 8x 4K, 2 aces in 55 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 7.9+3.6 better than 98%
Enemies flashed per round 0.70+0.42 better than 99%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.92.

Patterns

From the last 70 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.91 · Inferno
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno17
65% better than 82%
0.76 better than 65%
86.2 better than 78%
1.07-
54% of 57 duels better than 61%
40% of 10 situations better than 55%
Ancient13
46% -
0.68 -
78.6 -
0.97-
57% of 37 duels -
0% of 4 situations -
Nuke13
62% -
0.82 -
90.7 -
1.05-
37% of 41 duels -
62% of 13 situations -
Dust 212
50% -
0.79 -
86.0 -
0.96-
55% of 33 duels -
14% of 7 situations -
Cache7
43% -
0.80 -
87.4 -
1.08-
27% of 15 duels -
40% of 5 situations -
Mirage6
17% -
0.65 -
68.7 -
0.70-
43% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How syLLEEEEE plays

Across 70 matches syLLEEEEE averages K/R 0.75 and ADR 84.1; the rating across the 45 rated matches is 1.02. Biggest strength: Utility damage per round at 7.9. That is better than 98% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.9 kills per match, 40% of them headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 17 of 45 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 55 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. Things go best in match 1 of the day (+49 ELO, win rate 63%). Last 30 days: 45 matches, win rate 47%, ELO balance −128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.