swaggaback0v

Russia
Streamer Player
212 matches tracked 23 matches in 30 days Follow on Twitch

How does swaggaback0v play?

Rating 1.10 K/R 0.78 ADR 81.4 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−9 pp better than 9%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 2.9+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 8%−2 pp better than 45%
K/D 1.12+0.12 better than 88%
Pistol kills per match 3.2
Knife kills 6 in 212 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 59%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 9x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.4−1.8 better than 9%
Enemies flashed per round 0.20−0.08 better than 31%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +4 pp, ELO +211
= Stayed the same
K/R at 0.77, ADR at 81.5, Win rate at 52%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79).

Patterns

From the last 212 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
67 matches · 46% wins
In match 2 of the day −99 ELO
54 matches · 43% wins
Between 12:00 and 18:00 −214 ELO, win rate 43%
On Fridays −108 ELO, win rate 46%

swaggaback0v loses the most ELO on Dust 2: −112 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.13 · Ancient
  3. Most kills in a match: 42 · Dust 2
  4. Recorded match no. 100 · Overpass

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 75%
0.78 better than 77%
81.0 better than 58%
1.08 better than 75%
57% of 210 duels better than 85%
44% of 45 situations better than 67%
Dust 267
46% better than 34%
0.77 better than 73%
78.6 better than 44%
1.08 better than 74%
48% of 254 duels better than 35%
35% of 54 situations better than 42%
Anubis18
56% better than 68%
0.74 better than 54%
81.6 better than 58%
1.04 better than 58%
46% of 84 duels better than 27%
47% of 17 situations better than 68%
Cache18
72% -
0.84 -
87.6 -
1.19-
61% of 71 duels -
6% of 17 situations -
Nuke16
50% better than 33%
0.86 better than 87%
83.3 better than 58%
1.21-
57% of 63 duels better than 75%
33% of 15 situations better than 38%
Ancient12
25% -
0.81 -
87.2 -
1.10-
56% of 68 duels -
25% of 12 situations -
Inferno8
50% -
0.76 -
83.4 -
1.01-
39% of 33 duels -
25% of 4 situations -
Overpass3
33% -
0.89 -
84.3 -
1.34-
38% of 8 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How swaggaback0v plays

Across 212 matches swaggaback0v averages K/R 0.78, ADR 81.4 and a rating of 1.10. Biggest strength: K/D at 1.12. That is better than 88% of players on level 8. Most room to improve: Clutch 1v1 won at 29%. That is better than only 9% of players on level 8. On average 17.4 kills per match, 48% of them headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 99 of 212 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: July 2026 at 1.12. swaggaback0v loses the most ELO on Dust 2 (−112 ELO, win rate 46%). Things go best on Mirage (+316 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, ELO +211. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.77, ADR at 81.5, Win rate at 52%. Last 30 days: 23 matches, win rate 61%, ELO balance +147.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.