swag_dziejku

Poland
Player
73 matches tracked 40 matches in 30 days Follow on Twitch

How does swag_dziejku play?

Rating 1.14 (from 53 matches) K/R 0.87 ADR 90.1 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 7
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
Multi-killsClutcherEntry
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 56%+6 pp better than 93%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 31%+10 pp better than 93%
Clutch kills per match 2.1+0.5 better than 86%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 62%+16 pp better than 99%
AWP share of kills 2%−8 pp better than 14%
K/D 1.27+0.27 better than 99%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.2 pp better than 95%
Rounds with 3K 6.2%+2.3 pp better than 99%
MVPs per match 3.3+1.1 better than 99%
4Ks and aces 21x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 2.2−2.0 better than 9%
Enemies flashed per round 0.18−0.09 better than 28%
Rounds with a death 68%−4 pp better than 95%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 1.00.

Patterns

From the last 73 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 89%
0.88 better than 97%
94.0 better than 96%
1.19-
60% of 97 duels better than 94%
25% of 12 situations better than 18%
Dust 217
59% better than 79%
0.95 better than 99%
94.6 better than 97%
1.23-
56% of 59 duels better than 81%
60% of 15 situations better than 94%
Ancient13
54% -
0.75 -
82.1 -
1.03-
45% of 65 duels -
14% of 7 situations -
Anubis7
43% -
0.62 -
68.8 -
0.94-
48% of 33 duels -
50% of 6 situations -
Inferno6
67% -
0.85 -
90.8 -
1.22-
58% of 24 duels -
60% of 5 situations -
Nuke6
33% -
1.00 -
100.5 -
1.27-
70% of 23 duels -
40% of 5 situations -
Cache3
67% -
0.92 -
93.9 -
1.25-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How swag_dziejku plays

Across 73 matches swag_dziejku averages K/R 0.87 and ADR 90.1; the rating across the 53 rated matches is 1.14. Biggest strength: K/D at 1.27. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 2.2. That is better than only 9% of players on level 7. On average 21.0 kills per match, 62% of them headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 29 of 53 matches the rating was 1.10 or higher (55%), in 11 it was below 0.90. In 73 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 1.22. Last 30 days: 40 matches, win rate 50%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.