suslllik

JP
Player
60 matches tracked 60 matches in 30 days

How does suslllik play?

Rating 1.10 K/R 0.79 ADR 87.2 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 6
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 60 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 10% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More first kills per match than the level 6 average.
AWPerClutcherEntry
better than most on level 6 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 58%+8 pp better than 97%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+10 pp better than 92%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−9 pp better than 7%
AWP share of kills 23%+12 pp better than 90%
K/D 1.11+0.12 better than 91%
Pistol kills per match 2.2
Knife kills 2 in 60 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.3%+1.4 pp better than 82%
Rounds with 3K 5.0%+1.1 pp better than 92%
MVPs per match 2.8+0.6 better than 97%
4Ks and aces 10x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.1−0.9 better than 28%
Enemies flashed per round 0.18−0.08 better than 30%
Rounds with a death 71%−2 pp better than 74%

Progress

One value per month, dashed line is the Level 6 average
Whether suslllik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 74%
0.79 better than 81%
86.4 better than 85%
1.09 better than 80%
57% of 116 duels better than 87%
48% of 25 situations better than 79%
Dust 212
58% -
0.80 -
91.2 -
1.09-
57% of 72 duels -
40% of 10 situations -
Inferno7
43% -
0.82 -
86.8 -
1.12-
63% of 35 duels -
50% of 6 situations -
Nuke6
83% -
0.85 -
89.7 -
1.31-
74% of 27 duels -
50% of 4 situations -
Anubis5
60% -
0.73 -
85.3 -
1.05-
50% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suslllik plays

Across 60 matches suslllik averages K/R 0.79, ADR 87.2 and a rating of 1.10. Biggest strength: Opening duels won at 58%. That is better than 97% of players on level 6. Most room to improve: Headshot rate at 36%. That is better than only 7% of players on level 6. On average 17.0 kills per match, 36% of them headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 24 of 60 matches the rating was 1.10 or higher (40%), in 17 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 2 aces. Things go best on Mirage (+174 ELO, win rate 57%). Last 30 days: 60 matches, win rate 57%, ELO balance +193.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.