surikawaq

JP
Streamer
280 matches tracked 76 matches in 30 days Follow on Twitch

How does surikawaq play?

Rating 0.87 (from 103 matches) K/R 0.64 ADR 71.5 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 9
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 41%
Rating spread from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 41%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 43%−7 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 66%
AWP share of kills 9%−2 pp better than 51%
K/D 0.86−0.14 better than 4%
Pistol kills per match 2.3
Knife kills 4 in 280 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 10%
Rounds with 3K 2.7%−1.2 pp better than 6%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 26x 4K, 1 ace in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 1.8−2.5 better than 2%
Enemies flashed per round 0.12−0.16 better than 10%
Rounds with a death 75%+3 pp better than 17%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +11 pp, ELO +166
= Stayed the same
K/R at 0.64, ADR at 70.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.66).

Patterns

From the last 280 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −92 ELO
39 matches · 41% wins
On Dust 2 −85 ELO
29 matches · 45% wins
Between 18:00 and 24:00 −119 ELO, win rate 43%
On Wednesdays −134 ELO, win rate 44%

surikawaq loses the most ELO on Ancient: −92 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
54% better than 64%
0.62 better than 7%
69.9 better than 8%
0.82 better than 3%
43% of 564 duels better than 11%
38% of 68 situations level
Ancient39
41% better than 20%
0.63 better than 7%
69.3 better than 5%
0.91 better than 14%
43% of 162 duels better than 12%
38% of 34 situations level
Anubis36
53% better than 58%
0.68 better than 23%
78.0 better than 36%
0.95 better than 22%
46% of 194 duels better than 25%
37% of 27 situations better than 45%
Dust 229
45% better than 29%
0.64 better than 10%
70.3 better than 7%
0.91-
45% of 146 duels better than 21%
45% of 11 situations better than 70%
Inferno16
56% better than 56%
0.74 better than 56%
75.6 better than 26%
0.99-
58% of 48 duels better than 81%
33% of 12 situations better than 37%
Nuke16
44% better than 13%
0.65 better than 11%
75.1 better than 18%
0.83-
45% of 64 duels better than 18%
56% of 9 situations better than 83%
Cache12
33% -
0.64 -
68.5 -
0.91-
38% of 39 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How surikawaq plays

Across 280 matches surikawaq averages K/R 0.64 and ADR 71.5; the rating across the 103 rated matches is 0.87. Most room to improve: Utility damage per round at 1.8. That is better than only 2% of players on level 9. On average 14.3 kills per match, 51% of them headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 26 of 103 matches the rating was 1.10 or higher (25%), in 61 it was below 0.90. In 207 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: September 2026 at 0.86. surikawaq loses the most ELO on Ancient (−92 ELO, win rate 41%). Things go best in match 2 of the day (+194 ELO, win rate 60%). Improved over the last three months: Win rate +11 pp, ELO +166. Unchanged in recent months: K/R at 0.64, ADR at 70.6, Headshots at 51%. Last 30 days: 76 matches, win rate 50%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.