sunf24

Ukraine
Streamer Player
495 matches tracked 142 matches in 30 days Follow on Twitch

How does sunf24 play?

Rating 1.12 (from 157 matches) K/R 0.74 ADR 79.5 from 495 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 157 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 15%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 14%+3 pp better than 70%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.8 from the last 482
Knife kills 12 in 482 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 58x 4K, 10 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, ADR at 79.2, Win rate at 52%, ELO at 2,723
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75).

Patterns

From the last 482 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −560 ELO
161 matches · 46% wins
On Dust 2 −266 ELO
131 matches · 49% wins
On Nuke −31 ELO
64 matches · 50% wins

sunf24 loses the most ELO from match 5 of the day: −560 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 50 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 482 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
55% better than 61%
0.76 better than 58%
82.2 better than 57%
1.14 better than 80%
54% of 697 duels better than 64%
42% of 84 situations better than 61%
Dust 2131
49% better than 38%
0.73 better than 46%
76.3 better than 26%
1.17 better than 84%
51% of 481 duels level
33% of 70 situations better than 37%
Nuke64
50% better than 30%
0.72 better than 28%
80.9 better than 43%
1.06–
49% of 289 duels better than 27%
41% of 32 situations better than 53%
Ancient58
52% better than 47%
0.74 better than 46%
78.5 better than 33%
0.97 better than 28%
53% of 247 duels better than 61%
43% of 46 situations better than 68%
Anubis36
50% better than 42%
0.75 better than 55%
81.4 better than 53%
1.11 better than 73%
58% of 151 duels better than 84%
24% of 17 situations better than 19%
Inferno15
47% better than 25%
0.72 better than 37%
74.6 better than 17%
1.15–
50% of 50 duels better than 35%
27% of 11 situations better than 22%
Cache12
42% –
0.62 –
66.1 –
1.35–
44% of 57 duels –
40% of 10 situations –
Overpass3
33% –
0.86 –
90.2 –
-
57% of 14 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sunf24 plays

Across 495 matches sunf24 averages K/R 0.74 and ADR 79.5; the rating across the 157 rated matches is 1.12. Biggest strength: Rating at 1.12. That is better than 80% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 15.7 kills per match, 49% of them headshots. The strongest map is Mirage with a 55% win rate in 163 matches. In 71 of 157 matches the rating was 1.10 or higher (45%), in 41 it was below 0.90. In 331 matches with detailed stats: 58 4Ks and 10 aces. Best month by rating: September 2026 at 1.19. sunf24 loses the most ELO from match 5 of the day (−560 ELO, win rate 46%). Things go best on Mirage (+288 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.2, Win rate at 52%, ELO at 2,723. Last 30 days: 142 matches, win rate 51%, ELO balance +106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.