summabtw

Norway
Streamer Player Viewer

204 followers 1 stream in 30 days 6 avg. viewers last live on Oct 18, 2026

On FACEIT since 2020 280 matches tracked 117 matches in 30 days
ELO ▲ 380
3,855
30-day peak: 3,867
Rank EU ▲ 190 places
#204
Norway #2 in Norway
30 days · prev. #394 · best #204

How does summabtw play?

Rating 1.14 (from 235 matches) K/R 0.78 ADR 81.6 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 50%−4 pp · Ø 54% better than 14%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 74%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 57%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 32%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 1.22+0.09 · Ø 1.13 better than 68%
Pistol kills per match 3.0
Knife kills 3 in 280 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so well below the average (2.6).

2K rounds 15.1%+0.9 pp · Ø 14.2% better than 60%
3K rounds 4.4%−0.2 pp · Ø 4.6% better than 35%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 36x 4K, 2 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 58%
Enemies flashed per round 0.30−0.06 · Ø 0.36 better than 33%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp, ELO +167
= Stayed the same
K/R at 0.78, Rating at 1.14, ADR at 82.1
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
53 matches · 51% win rate
On Fridays −155 ELO, win rate 41%

summabtw loses the most ELO from match 5 of the day: −55 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.37 · Cache
  3. Most kills in a match: 36 · Ancient
  4. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 53%
0.77 better than 29%
80.8 better than 20%
1.12 better than 44%
54% of 182 duels better than 42%
40% of 35 situations right on the average
Ancient65
55% better than 34%
0.75 better than 27%
80.9 better than 24%
1.10 better than 41%
48% of 164 duels better than 14%
40% of 40 situations right on the average
Nuke47
70% better than 85%
0.80 better than 71%
79.8 better than 37%
1.17 better than 82%
46% of 118 duels better than 19%
30% of 23 situations better than 28%
Cache28
64% -
0.81 -
84.4 -
1.21-
51% of 76 duels -
52% of 21 situations -
Dust 227
59% better than 54%
0.77 better than 36%
82.6 better than 34%
1.10 better than 36%
49% of 82 duels better than 20%
67% of 9 situations better than 95%
Inferno24
58% better than 64%
0.79 better than 65%
82.6 better than 54%
1.18 better than 79%
58% of 57 duels better than 75%
27% of 15 situations better than 29%
Anubis7
57% -
0.81 -
84.2 -
1.12-
43% of 28 duels -
83% of 6 situations -
Vertigo7
71% -
0.76 -
81.4 -
1.14-
56% of 27 duels -
50% of 4 situations -
Overpass6
67% -
0.82 -
88.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How summabtw plays

Across 280 matches summabtw averages K/R 0.78 and ADR 81.6; the rating across the 235 rated matches is 1.14. Biggest strength: Deaths per round at just 64% (lower is better), better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 70% win rate in 47 matches. In 124 of 235 matches the rating was 1.10 or higher (53%), in 55 it was below 0.90. In 207 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. summabtw loses the most ELO from match 5 of the day (−55 ELO, win rate 51%). Things go best in match 2 of the day (+484 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +484 ELO. Improved over the last three months: Headshots +6 pp, ELO +167. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.14, ADR at 82.1. Last 30 days: 117 matches, win rate 56%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.