suguroku

United Kingdom
Moderator Streamer Player Viewer
274 matches tracked 43 matches in 30 days
ELO ▼ 143
1,970
30-day peak: 2,149
Rank EU
#278,710
United Kingdom #5,113 in United Kingdom

How does suguroku play?

Rating 1.07 K/R 0.76 ADR 80.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 274 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 33%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.0
Knife kills 7 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 64%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 4%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 43%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.0, ELO −60

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −163 ELO
44 matches · 43% win rate
In match 4 of the day −95 ELO
34 matches · 38% win rate
Between 6:00 and 12:00 −89 ELO, win rate 42%
On Mondays −132 ELO, win rate 39%

suguroku loses the most ELO on Ancient: −163 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
48% better than 40%
0.81 better than 82%
85.0 better than 72%
1.13 better than 82%
58% of 564 duels better than 86%
33% of 58 situations better than 39%
Anubis48
52% right on the average
0.73 right on the average
77.5 better than 33%
1.03 better than 55%
53% of 273 duels better than 61%
35% of 31 situations better than 44%
Ancient44
43% better than 23%
0.79 better than 77%
82.4 better than 59%
1.09 better than 76%
52% of 221 duels better than 59%
33% of 30 situations better than 39%
Dust 237
49% better than 39%
0.69 better than 29%
75.7 better than 25%
0.98 better than 35%
48% of 156 duels better than 35%
28% of 25 situations better than 22%
Nuke24
54% better than 51%
0.75 better than 47%
76.8 better than 26%
1.03 better than 41%
48% of 94 duels better than 29%
64% of 14 situations better than 94%
Cache8
50% -
0.71 -
76.8 -
0.97-
45% of 60 duels -
0% of 2 situations -
Inferno4
25% -
0.58 -
60.1 -
0.79-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How suguroku plays

Across 274 matches suguroku averages K/R 0.76, ADR 80.6 and a rating of 1.07. Biggest strength: Opening duels won at 55%, better than 83% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 9 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 122 of 274 matches the rating was 1.10 or higher (45%), in 87 it was below 0.90. In 178 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.37. suguroku loses the most ELO on Ancient (−163 ELO, win rate 43%). Things go best on Mirage (+111 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate, +110 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −5.0, ELO −60. Unchanged in recent months: Headshots at 45%, Win rate at 49%. Last 30 days: 43 matches, win rate 44%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.