sttacker777

Russia
Streamer Player

60 followers 13 streams in 30 days 2 avg. viewers last live on Nov 5, 2026

337 matches tracked 67 matches in 30 days
ELO ▼ 37
2,515
30-day peak: 2,635
Rank EU
#53,176
Russia #15,055 in Russia

How does sttacker777 play?

Rating 0.94 (from 221 matches) K/R 0.68 ADR 76.0 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 221 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (51%).

Headshot rate 67%+16 pp · Ø 51% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.13 · Ø 1.04 better than 7%
Pistol kills per match 3.0
Knife kills 4 in 337 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 30x 4K, 4 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 81%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.69, ADR at 76.7, Headshots at 67%, Win rate at 51%, ELO at 2,515
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −254 ELO
140 matches · 46% win rate
In match 3 of the day −90 ELO
47 matches · 45% win rate
On Saturdays −148 ELO, win rate 40%

sttacker777 loses the most ELO on Dust 2: −254 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 50 · Dust 2
  4. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
46% better than 26%
0.66 better than 13%
74.6 better than 18%
0.92 better than 12%
42% of 409 duels better than 8%
44% of 50 situations better than 67%
Ancient77
48% better than 33%
0.70 better than 26%
78.8 better than 35%
0.90 better than 10%
47% of 238 duels better than 23%
28% of 29 situations better than 25%
Nuke45
58% better than 59%
0.74 better than 43%
78.6 better than 35%
1.04 better than 46%
50% of 152 duels better than 35%
41% of 29 situations better than 52%
Anubis36
61% better than 75%
0.66 better than 12%
74.3 better than 16%
0.95-
46% of 52 duels better than 20%
63% of 8 situations better than 94%
Inferno15
67% better than 76%
0.70 better than 17%
76.4 better than 17%
1.03-
52% of 52 duels better than 39%
80% of 5 situations better than 99%
Mirage13
31% -
0.52 -
61.7 -
-
-
-
Cache8
38% -
0.72 -
79.9 -
0.93-
40% of 30 duels -
0% of 5 situations -
Overpass3
100% -
0.77 -
89.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sttacker777 plays

Across 337 matches sttacker777 averages K/R 0.68 and ADR 76.0; the rating across the 221 rated matches is 0.94. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 67% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 59 of 221 matches the rating was 1.10 or higher (27%), in 105 it was below 0.90. In 190 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. sttacker777 loses the most ELO on Dust 2 (−254 ELO, win rate 46%). Things go best on Nuke (+293 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +285 ELO. Improved over the last three months: Rating +0.07. Unchanged in recent months: K/R at 0.69, ADR at 76.7, Headshots at 67%, Win rate at 51%, ELO at 2,515. Last 30 days: 67 matches, win rate 51%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.