strike_csgo

Russia
Streamer
968 matches tracked 117 matches in 30 days
ELO ▼ 18
2,623
30-day peak: 2,807
Rank EU
#36,044
Russia #10,012 in Russia

How does strike_csgo play?

Rating 0.82 (from 833 matches) K/R 0.35 ADR 40.4 from 968 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 833 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (508 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 40%−12 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.80−0.25 · Ø 1.05 better than 1%
Pistol kills per match 1.6
Knife kills 4 in 968 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.2%).

2K rounds 10.4%−3.2 pp · Ø 13.6% better than 1%
3K rounds 2.4%−1.8 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 37x 4K, 1 ace in 508 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 44% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 44%−27 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.27, ADR +33.6
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −3 pp, ELO −105

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: June 2026 with 0.63. Last 3 months: 0.57 (at the start 0.30). Well below the average (0.75).

Patterns

From the last 968 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −135 ELO
60 matches · 45% win rate
On Mirage −119 ELO
257 matches · 48% win rate
Between 6:00 and 12:00 −92 ELO, win rate 46%

strike_csgo loses the most ELO on Cache: −135 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Recorded match no. 500 · Inferno
  3. Highest rating in a match: 1.78 · Nuke
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 968 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage257
48% better than 32%
0.57 better than 1%
66.4 better than 2%
0.79 better than 1%
39% of 850 duels better than 3%
33% of 111 situations better than 34%
Ancient188
54% right on the average
0.59 better than 1%
69.6 better than 3%
0.79 better than 1%
43% of 828 duels better than 9%
29% of 56 situations better than 25%
Dust 2169
50% better than 41%
0.61 better than 3%
69.2 better than 4%
0.85 better than 3%
42% of 683 duels better than 8%
43% of 67 situations better than 65%
Nuke121
60% better than 66%
0.66 better than 13%
72.7 better than 13%
0.90 better than 11%
42% of 443 duels better than 5%
42% of 33 situations better than 56%
Anubis112
48% better than 34%
0.61 better than 2%
71.3 better than 6%
0.78 better than 1%
41% of 541 duels better than 6%
35% of 37 situations better than 41%
Cache60
45% -
0.61 -
67.8 -
0.83-
38% of 286 duels -
24% of 29 situations -
Inferno47
47% better than 19%
0.58 better than 1%
68.8 better than 1%
0.80 better than 1%
37% of 198 duels better than 1%
43% of 14 situations better than 68%
Overpass10
50% -
0.58 -
68.0 -
0.78-
47% of 19 duels -
100% of 1 situations -
Vertigo4
25% -
0.62 -
77.2 -
0.78-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How strike_csgo plays

Across 968 matches strike_csgo averages K/R 0.35 and ADR 40.4; the rating across the 833 rated matches is 0.82. Biggest strength: Deaths per round at just 44% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.82, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.3 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 121 matches. In 138 of 833 matches the rating was 1.10 or higher (17%), in 536 it was below 0.90. In 508 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: August 2026 at 0.86. strike_csgo loses the most ELO on Cache (−135 ELO, win rate 45%). Things go best on Nuke (+600 ELO, win rate 60%). Improved over the last three months: K/R +0.27, ADR +33.6. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −3 pp, ELO −105. Last 30 days: 117 matches, win rate 49%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.