str1kejjke

Indonesia
Streamer Player

2 followers 23 streams in 30 days 1 avg. viewers last live on Nov 5, 2026

On FACEIT since 2020 309 matches tracked 55 matches in 30 days
ELO ▲ 352
3,186
30-day peak: 3,216
Rank EU ▲ 3,649 places
#4,327
Indonesia #2 in Indonesia
30 days · prev. #7,976 · best #4,263

How does str1kejjke play?

Rating 1.02 K/R 0.74 ADR 80.0 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.6
Knife kills 5 in 309 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 5 aces in 309 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +219, Clutch 1v1 +7 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.3, Headshots at 50%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −322 ELO
63 matches · 41% win rate
In match 3 of the day −135 ELO
33 matches · 42% win rate
On Sundays −97 ELO, win rate 46%

str1kejjke loses the most ELO on Ancient: −322 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 41 · Cache
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
49% better than 25%
0.76 right on the average
81.0 better than 44%
1.05 better than 45%
54% of 684 duels better than 59%
34% of 59 situations better than 36%
Ancient63
41% better than 11%
0.68 better than 15%
78.1 better than 28%
0.92 better than 9%
48% of 420 duels better than 24%
23% of 22 situations better than 15%
Anubis54
56% right on the average
0.79 better than 67%
84.1 better than 63%
1.11 better than 65%
58% of 282 duels better than 79%
39% of 33 situations better than 52%
Nuke38
45% better than 16%
0.69 better than 17%
75.4 better than 17%
0.98 better than 21%
46% of 251 duels better than 15%
53% of 19 situations better than 81%
Cache34
74% better than 90%
0.76 better than 37%
81.8 better than 35%
1.06 better than 33%
58% of 260 duels better than 68%
50% of 14 situations better than 73%
Dust 210
60% -
0.67 -
75.4 -
0.94-
44% of 61 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How str1kejjke plays

Across 309 matches str1kejjke averages K/R 0.74, ADR 80.0 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Cache with a 74% win rate in 34 matches. In 126 of 309 matches the rating was 1.10 or higher (41%), in 121 it was below 0.90. In 309 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. str1kejjke loses the most ELO on Ancient (−322 ELO, win rate 41%). Things go best on Cache (+438 ELO, win rate 74%). Match no. 4 of the day goes best: 63% win rate, +211 ELO. Improved over the last three months: Win rate +3 pp, ELO +219, Clutch 1v1 +7 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.3, Headshots at 50%. Last 30 days: 55 matches, win rate 62%, net ELO +382.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.