stilecs2

Portugal
Streamer Player

LIVE 1 watching now129 followers 52 streams in 30 days 1 avg. viewers

425 matches tracked 113 matches in 30 days
ELO ▲ 32
2,817
30-day peak: 2,847
Rank EU
#17,894
Portugal #245 in Portugal

How does stilecs2 play?

Rating 1.10 K/R 0.77 ADR 80.6 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 425 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.4
Knife kills 2 in 425 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 51%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 68x 4K, 7 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 80.1, Headshots at 64%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −242 ELO
69 matches · 42% win rate
With Takazuki on the team no ELO value
74 matches · 46% win rate
On Saturdays −131 ELO, win rate 41%

stilecs2 loses the most ELO in match 3 of the day: −242 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Cache
  2. Longest win streak: 12 wins in a row · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 56 · Dust 2

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
51% better than 40%
0.80 better than 71%
83.5 better than 58%
1.14 better than 76%
54% of 580 duels better than 62%
38% of 104 situations right on the average
Dust 284
51% better than 40%
0.70 better than 26%
75.0 better than 17%
1.00 better than 29%
51% of 305 duels better than 43%
36% of 45 situations better than 43%
Ancient78
51% better than 41%
0.78 better than 61%
81.7 better than 46%
1.09 better than 62%
52% of 305 duels right on the average
36% of 56 situations better than 43%
Anubis69
54% right on the average
0.80 better than 73%
81.6 better than 51%
1.17 better than 83%
56% of 268 duels better than 70%
51% of 47 situations better than 81%
Nuke24
58% better than 55%
0.74 better than 35%
76.8 better than 23%
1.02 better than 31%
56% of 105 duels better than 65%
56% of 16 situations better than 86%
Inferno18
56% better than 43%
0.79 better than 53%
80.9 better than 31%
1.14 better than 57%
62% of 76 duels better than 84%
50% of 14 situations better than 74%
Cache17
29% better than 1%
0.77 better than 46%
79.6 better than 29%
1.07 better than 41%
55% of 65 duels better than 56%
21% of 14 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How stilecs2 plays

Across 425 matches stilecs2 averages K/R 0.77, ADR 80.6 and a rating of 1.10. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 63% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 199 of 425 matches the rating was 1.10 or higher (47%), in 126 it was below 0.90. In 305 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: November 2026 at 1.15. stilecs2 loses the most ELO in match 3 of the day (−242 ELO, win rate 42%). Things go best on Ancient (+219 ELO, win rate 51%). From match no. 5 of the day on, things go best: 56% win rate, +217 ELO. Improved over the last three months: ELO +96. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 80.1, Headshots at 64%, Win rate at 51%. Last 30 days: 113 matches, win rate 51%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.