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Stewie2K

USA
Moderator Streamer Player Viewer
FACEIT verified FACEIT verified 206 matches tracked
ELO
3,099
Peak across recorded matches: 3,185
Rank NA ▼ 34 places
#196
USA #149 in USA
30 days · prev. #162 · best #162

How does Stewie2K play?

Rating 1.20 (from 92 matches) K/R 0.89 ADR 95.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 92 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 59%+5 pp · Ø 54% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.28+0.23 · Ø 1.05 better than 93%
Pistol kills per match 3.2
Knife kills 13 in 206 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 63%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 8x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.62+0.31 · Ø 0.31 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +24 pp
= Stayed the same
ELO at 3,099
▼ Got worse
K/R −0.24, Rating −0.31, ADR −19.0

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: June 2026 with 0.94. Last 3 months: 0.69 (at the start 0.93). Clearly below the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −40 ELO
21 matches · 76% win rate
On Ancient −36 ELO
24 matches · 67% win rate
Between 6:00 and 12:00 −34 ELO, win rate 56%
On Saturdays −95 ELO, win rate 49%

Stewie2K loses the most ELO on Cache: −40 ELO, 76% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 10 wins in a row · Overpass

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
65% better than 84%
0.86 better than 88%
94.9 better than 93%
1.09 better than 56%
50% of 103 duels better than 36%
38% of 8 situations better than 45%
Mirage33
67% better than 92%
0.93 better than 97%
102.2 better than 99%
1.17 better than 81%
55% of 92 duels better than 66%
50% of 4 situations better than 82%
Ancient24
67% better than 86%
0.89 better than 93%
94.5 better than 93%
1.31-
60% of 70 duels better than 88%
75% of 8 situations better than 99%
Nuke22
77% better than 96%
0.98 better than 98%
100.2 better than 98%
1.40-
67% of 48 duels better than 96%
43% of 7 situations better than 60%
Anubis21
57% better than 56%
0.92 better than 97%
97.2 better than 97%
1.24-
55% of 22 duels better than 65%
-
Cache21
76% better than 94%
0.90 better than 88%
94.4 better than 87%
1.33-
56% of 45 duels better than 60%
67% of 6 situations better than 95%
Inferno21
71% better than 75%
0.79 better than 47%
86.1 better than 51%
1.07-
52% of 58 duels better than 28%
33% of 3 situations better than 31%
Overpass5
40% -
0.92 -
96.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Stewie2K plays

Across 206 matches Stewie2K averages K/R 0.89 and ADR 95.9; the rating across the 92 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 95.9, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 51 of 92 matches the rating was 1.10 or higher (55%), in 23 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.32. Stewie2K loses the most ELO on Cache (−40 ELO, win rate 76%). Things go best on Dust 2 (+97 ELO, win rate 65%). Match no. 1 of the day goes best: 73% win rate, +2 ELO. Improved over the last three months: Headshots +4 pp, Win rate +24 pp. Got weaker: K/R −0.24, Rating −0.31, ADR −19.0. Unchanged in recent months: ELO at 3,099.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.