staxa494

Russia
Player
309 matches tracked 114 matches in 30 days
ELO ▼ 67
1,991
30-day peak: 2,125
Rank EU
#245,471
Russia #69,361 in Russia

How does staxa494 play?

Rating 0.97 (from 259 matches) K/R 0.67 ADR 73.2 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.96−0.02 · Ø 0.98 better than 31%
Pistol kills per match 2.8
Knife kills 4 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 30%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 25x 4K, 5 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 73.4
▼ Got worse
Win rate −5 pp, ELO −360

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −305 ELO
34 matches · 32% win rate
On Inferno −289 ELO
24 matches · 25% win rate
Between 12:00 and 18:00 −689 ELO, win rate 44%
On Fridays −227 ELO, win rate 31%

staxa494 loses the most ELO in match 4 of the day: −305 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.05 · Anubis
  4. Longest win streak: 8 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis100
50% better than 43%
0.70 better than 32%
74.2 better than 16%
1.01 better than 45%
49% of 256 duels better than 38%
30% of 66 situations better than 29%
Ancient96
52% better than 49%
0.67 better than 19%
75.3 better than 20%
0.96 better than 31%
51% of 336 duels right on the average
43% of 47 situations better than 63%
Dust 236
58% better than 74%
0.64 better than 11%
69.4 better than 7%
0.92 better than 17%
41% of 90 duels better than 8%
56% of 16 situations better than 89%
Nuke26
54% better than 45%
0.67 better than 14%
72.2 better than 10%
0.94 better than 17%
47% of 74 duels better than 23%
27% of 22 situations better than 20%
Inferno24
25% better than 1%
0.69 better than 29%
73.3 better than 17%
0.98 better than 33%
47% of 72 duels better than 26%
63% of 16 situations better than 94%
Cache18
28% -
0.59 -
66.7 -
0.89-
55% of 42 duels -
29% of 7 situations -
Mirage5
60% -
0.63 -
69.3 -
0.80-
27% of 15 duels -
100% of 1 situations -
Overpass4
50% -
0.58 -
68.9 -
1.03-
60% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How staxa494 plays

Across 309 matches staxa494 averages K/R 0.67 and ADR 73.2; the rating across the 259 rated matches is 0.97. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Damage per round (ADR) at 73.2, better than only 12% of level 9 players. Averages 14.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 82 of 259 matches the rating was 1.10 or higher (32%), in 126 it was below 0.90. In 218 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.00. staxa494 loses the most ELO in match 4 of the day (−305 ELO, win rate 32%). Things go best in match 1 of the day (+397 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +397 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −360. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 73.4. Last 30 days: 114 matches, win rate 48%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.