starli444

United Arab Emirates
Streamer

235 followers 58 streams in 30 days 1 avg. viewers last live on Oct 14, 2026

221 matches tracked 21 matches in 30 days
ELO ▼ 4
872
30-day peak: 970
Rank EU
#1,397,742
United Arab Emirates #4,071 in United Arab Emirates

How does starli444 play?

Rating 1.06 (from 87 matches) K/R 0.68 ADR 73.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 87 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 3

Compared with 592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so well above the average (47%).

Rounds with first kill 7%−2 pp · Ø 9% better than 19%
Opening duels won 54%+7 pp · Ø 47% better than 93%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.03 K/D and so clearly above the average (0.93).

Headshot rate 48%+8 pp · Ø 40% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.03+0.10 · Ø 0.93 better than 86%
Pistol kills per match 2.2
Knife kills 3 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.1%).

2K rounds 11.0%−1.1 pp · Ø 12.1% better than 20%
3K rounds 3.5%+0.1 pp · Ø 3.4% better than 58%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 10x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 34%+1 pp · Ø 33% better than 58%
Utility damage per round 2.9−0.6 · Ø 3.5 better than 37%
Enemies flashed per round 0.10−0.12 · Ø 0.22 better than 17%
Deaths per round 66%−8 pp · Ø 74% better than 99%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.07, ADR +8.6, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp, ELO −193

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.70). Clearly above the average (0.68).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −324 ELO
26 matches · 23% win rate
In match 4 of the day −233 ELO
24 matches · 25% win rate
Between 12:00 and 18:00 −170 ELO, win rate 33%
On Saturdays −122 ELO, win rate 39%

starli444 loses the most ELO on Anubis: −324 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 60%
0.74 better than 74%
80.9 better than 74%
1.14 better than 96%
51% of 89 duels better than 67%
46% of 24 situations better than 76%
Dust 250
56% better than 77%
0.71 better than 68%
77.8 better than 64%
1.12 better than 95%
63% of 76 duels better than 99%
21% of 14 situations better than 14%
Anubis26
23% better than 1%
0.65 better than 34%
72.2 better than 28%
0.96-
46% of 50 duels better than 37%
57% of 7 situations better than 90%
Nuke22
36% better than 10%
0.74 better than 62%
80.5 better than 64%
0.96-
55% of 29 duels better than 74%
25% of 12 situations better than 19%
Ancient19
42% better than 28%
0.71 better than 62%
74.1 better than 41%
1.09-
54% of 13 duels better than 86%
50% of 2 situations better than 84%
Inferno19
68% better than 94%
0.66 right on the average
75.4 better than 53%
0.83-
53% of 40 duels better than 73%
60% of 5 situations better than 91%
Cache7
43% -
0.86 -
86.9 -
1.26-
57% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How starli444 plays

Across 221 matches starli444 averages K/R 0.68 and ADR 73.6; the rating across the 87 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 3 players. Most room to improve: Rounds with first kill at 7%, better than only 19% of level 3 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 35 of 87 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. starli444 loses the most ELO on Anubis (−324 ELO, win rate 23%). Things go best on Dust 2 (+266 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +139 ELO. Improved over the last three months: K/R +0.07, ADR +8.6, Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −193. Last 30 days: 21 matches, win rate 48%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.