staalker_0077

Russia
Streamer
672 matches tracked 95 matches in 30 days

How does staalker_0077 play?

Rating 0.97 (from 577 matches) K/R 0.69 ADR 76.9 from 672 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 577 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (390 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 2.8
Knife kills 8 in 672 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.6 pp · Ø 13.7% better than 33%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 52x 4K, 6 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +305
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.7, Headshots at 50%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 672 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −229 ELO
123 matches · 47% win rate
On Anubis −194 ELO
116 matches · 50% win rate
Between 12:00 and 18:00 −338 ELO, win rate 46%
On Tuesdays −273 ELO, win rate 43%

staalker_0077 loses the most ELO on Ancient: −229 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Most kills in a match: 47 · Ancient
  3. Recorded match no. 500 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 672 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
53% right on the average
0.69 better than 21%
76.4 better than 23%
0.96 better than 19%
53% of 764 duels better than 55%
35% of 84 situations better than 37%
Dust 2173
46% better than 23%
0.68 better than 18%
75.5 better than 19%
0.95 better than 16%
48% of 739 duels better than 27%
43% of 81 situations better than 62%
Ancient123
47% better than 27%
0.70 better than 23%
77.7 better than 26%
0.99 better than 28%
52% of 519 duels right on the average
47% of 60 situations better than 73%
Anubis116
50% better than 36%
0.69 better than 21%
77.7 better than 29%
0.97 better than 22%
49% of 552 duels better than 32%
31% of 51 situations better than 30%
Nuke57
72% better than 91%
0.73 better than 30%
79.5 better than 34%
0.99 better than 22%
55% of 239 duels better than 60%
37% of 27 situations better than 44%
Cache10
40% -
0.73 -
81.0 -
1.01-
47% of 53 duels -
0% of 2 situations -
Inferno4
50% -
0.52 -
66.5 -
0.75-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How staalker_0077 plays

Across 672 matches staalker_0077 averages K/R 0.69 and ADR 76.9; the rating across the 577 rated matches is 0.97. Most room to improve: Rating at 0.97, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Nuke with a 72% win rate in 57 matches. In 185 of 577 matches the rating was 1.10 or higher (32%), in 263 it was below 0.90. In 390 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. staalker_0077 loses the most ELO on Ancient (−229 ELO, win rate 47%). Things go best in match 1 of the day (+734 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +734 ELO. Improved over the last three months: ELO +305. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.7, Headshots at 50%, Win rate at 51%. Last 30 days: 95 matches, win rate 56%, net ELO +396.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.