sswagg666

China
Streamer
304 matches tracked 105 matches in 30 days

How does sswagg666 play?

Rating 1.00 (from 275 matches) K/R 0.72 ADR 78.1 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 6 in 304 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 23x 4K, 2 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.71, Headshots at 42%
▼ Got worse
Rating −0.09, ADR −4.5, ELO −104

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −202 ELO
82 matches · 39% win rate
In match 3 of the day −197 ELO
56 matches · 34% win rate
Between 12:00 and 18:00 −19 ELO, win rate 39%

sswagg666 loses the most ELO on Mirage: −202 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.10 · Anubis
  3. Most kills in a match: 33 · Anubis
  4. Reached level 10 · Inferno
  5. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
39% better than 12%
0.69 better than 29%
74.3 better than 21%
0.95 better than 25%
46% of 381 duels better than 23%
41% of 39 situations better than 60%
Anubis67
48% better than 39%
0.75 better than 56%
83.1 better than 64%
1.03 right on the average
52% of 313 duels better than 54%
50% of 38 situations better than 78%
Ancient61
44% better than 24%
0.74 right on the average
79.6 better than 42%
1.06 better than 63%
54% of 229 duels better than 64%
21% of 24 situations better than 15%
Dust 241
54% better than 60%
0.73 better than 47%
78.8 better than 40%
1.02 better than 47%
50% of 139 duels better than 44%
38% of 16 situations better than 47%
Inferno27
67% better than 90%
0.73 right on the average
78.4 better than 38%
1.00 better than 40%
54% of 101 duels better than 61%
0% of 5 situations better than 1%
Cache14
57% -
0.72 -
78.5 -
1.01-
51% of 59 duels -
13% of 15 situations -
Nuke12
25% -
0.59 -
64.7 -
0.81-
48% of 56 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sswagg666 plays

Across 304 matches sswagg666 averages K/R 0.72 and ADR 78.1; the rating across the 275 rated matches is 1.00. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 99 of 275 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 204 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. sswagg666 loses the most ELO on Mirage (−202 ELO, win rate 39%). Things go best on Inferno (+122 ELO, win rate 67%). Match no. 4 of the day goes best: 54% win rate, +3 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Rating −0.09, ADR −4.5, ELO −104. Unchanged in recent months: K/R at 0.71, Headshots at 42%. Last 30 days: 105 matches, win rate 48%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.