Squareic

USA
Streamer Player
99 matches tracked 16 matches in 30 days

How does Squareic play?

Rating 0.93 (from 78 matches) K/R 0.64 ADR 73.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 4
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 16%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 54%
Clutch 1v2 won 23%+1 pp better than 70%
Clutch kills per match 1.5−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+4 pp better than 74%
AWP share of kills 1%−10 pp better than 8%
K/D 0.90−0.06 better than 35%
Pistol kills per match 2.7
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.8 pp better than 79%
Rounds with 3K 3.2%−0.4 pp better than 33%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 6x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−8 pp better than 10%
Utility damage per round 5.3+1.5 better than 84%
Enemies flashed per round 0.35+0.11 better than 78%
Rounds with a death 72%−1 pp better than 73%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.14, Rating +0.27, ADR +13.7, Win rate +6 pp, ELO +201
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.69 (at the start 0.55).

Patterns

From the last 99 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
20 matches · 30% wins
On Dust 2 −35 ELO
27 matches · 52% wins
On Tuesdays −2 ELO, win rate 42%

Squareic loses the most ELO on Mirage: −52 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
52% better than 62%
0.57 better than 5%
67.1 better than 7%
0.86 better than 17%
42% of 86 duels better than 15%
45% of 20 situations better than 72%
Mirage20
30% better than 3%
0.62 better than 14%
71.5 better than 18%
0.89 better than 25%
45% of 65 duels better than 27%
25% of 16 situations better than 20%
Anubis16
44% better than 32%
0.63 better than 15%
73.1 better than 23%
0.90-
33% of 42 duels better than 1%
44% of 9 situations better than 72%
Ancient15
67% better than 96%
0.68 better than 39%
74.0 better than 29%
0.95-
54% of 39 duels better than 78%
38% of 13 situations level
Nuke9
89% -
0.73 -
78.7 -
1.01-
53% of 34 duels -
20% of 5 situations -
Cache6
67% -
0.74 -
87.9 -
1.06-
73% of 15 duels -
20% of 5 situations -
Inferno6
50% -
0.76 -
87.7 -
1.01-
54% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Squareic plays

Across 99 matches Squareic averages K/R 0.64 and ADR 73.6; the rating across the 78 rated matches is 0.93. Biggest strength: Utility damage per round at 5.3. That is better than 84% of players on level 4. Most room to improve: Utility with impact at 26%. That is better than only 10% of players on level 4. On average 13.7 kills per match, 47% of them headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 24 of 78 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Squareic loses the most ELO on Mirage (−52 ELO, win rate 30%). Improved over the last three months: K/R +0.14, Rating +0.27, ADR +13.7, Win rate +6 pp, ELO +201. Unchanged in recent months: Headshots at 47%. Last 30 days: 16 matches, win rate 69%, ELO balance +188.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.