Sqm1rr_

Sqm1rr_

Germany
Streamer

LIVE 2 watching now154 followers 16 streams in 30 days 4 avg. viewers

317 matches tracked 130 matches in 30 days

How does Sqm1rr_ play?

Rating 0.93 (from 207 matches) K/R 0.67 ADR 71.1 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (46%).

Headshot rate 27%−19 pp · Ø 46% better than 1%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.94−0.06 · Ø 1.00 better than 30%
Pistol kills per match 2.4
Knife kills 9 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 28%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 20x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 72.7
▼ Got worse
Headshots −3 pp, Win rate −3 pp, ELO −142

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months unchanged at 0.68. Slightly below the average (0.72).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
45 matches · 47% win rate
In match 4 of the day −177 ELO
36 matches · 44% win rate
On Thursdays −88 ELO, win rate 41%

Sqm1rr_ loses the most ELO on Anubis: −180 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 41 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
49% better than 44%
0.66 better than 21%
71.7 better than 14%
0.94 better than 30%
51% of 279 duels better than 58%
26% of 31 situations better than 19%
Ancient72
50% right on the average
0.71 better than 41%
76.3 better than 28%
0.96 better than 38%
50% of 262 duels better than 47%
34% of 29 situations better than 41%
Anubis45
47% better than 39%
0.65 better than 18%
67.1 better than 3%
0.92 better than 23%
53% of 97 duels better than 66%
40% of 10 situations better than 56%
Inferno43
49% better than 40%
0.67 better than 31%
69.3 better than 10%
0.93 better than 30%
52% of 143 duels better than 62%
47% of 15 situations better than 71%
Cache24
50% -
0.69 -
74.5 -
0.97-
48% of 108 duels -
36% of 14 situations -
Nuke24
46% better than 19%
0.61 better than 4%
67.4 better than 4%
0.85 better than 5%
39% of 117 duels better than 5%
42% of 12 situations better than 63%
Dust 29
67% -
0.56 -
60.6 -
0.91-
70% of 20 duels -
0% of 1 situations -
Overpass9
89% -
0.83 -
83.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Sqm1rr_ plays

Across 317 matches Sqm1rr_ averages K/R 0.67 and ADR 71.1; the rating across the 207 rated matches is 0.93. Most room to improve: Headshot rate at 27%, better than only 1% of level 7 players. Averages 14.9 kills per match with 27% headshots. The strongest map is Ancient with a 50% win rate in 72 matches. In 48 of 207 matches the rating was 1.10 or higher (23%), in 103 it was below 0.90. In 199 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Sqm1rr_ loses the most ELO on Anubis (−180 ELO, win rate 47%). Things go best from match 5 of the day (+267 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +267 ELO. Got weaker: Headshots −3 pp, Win rate −3 pp, ELO −142. Unchanged in recent months: K/R at 0.68, ADR at 72.7. Last 30 days: 130 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.