speshy_

Italy
Streamer

209 followers 47 streams in 30 days 1 avg. viewers last live on Nov 3, 2026

257 matches tracked 18 matches in 30 days

How does speshy_ play?

Rating 0.94 (from 234 matches) K/R 0.68 ADR 76.4 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 48%+2 pp · Ø 46% better than 63%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.94−0.05 · Ø 0.99 better than 29%
Pistol kills per match 2.2
Knife kills 6 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 42%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 26%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 25x 4K, 0 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.06, Headshots +7 pp, Win rate +3 pp
= Stayed the same
K/R at 0.69, ADR at 77.4, ELO at 1,501
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −223 ELO
31 matches · 29% win rate
On Nuke −100 ELO
29 matches · 55% win rate
On Wednesdays −92 ELO, win rate 40%

speshy_ loses the most ELO on Anubis: −223 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.07 · Anubis
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 63%
0.62 better than 10%
73.0 better than 18%
0.87 better than 11%
46% of 246 duels better than 26%
37% of 30 situations better than 47%
Mirage47
49% better than 47%
0.68 better than 28%
76.4 better than 32%
0.94 better than 27%
47% of 190 duels better than 30%
33% of 27 situations better than 37%
Cache35
54% -
0.73 -
81.4 -
1.00-
43% of 136 duels -
50% of 16 situations -
Anubis31
29% better than 2%
0.72 better than 48%
79.0 better than 47%
0.98 better than 41%
41% of 107 duels better than 6%
33% of 21 situations better than 38%
Nuke29
55% better than 56%
0.74 right on the average
77.9 better than 41%
1.05 better than 63%
50% of 80 duels better than 43%
16% of 19 situations better than 7%
Ancient26
38% better than 12%
0.66 better than 22%
77.2 better than 36%
0.86 better than 11%
45% of 96 duels better than 21%
33% of 9 situations better than 42%
Inferno14
57% -
0.64 -
69.6 -
0.91-
50% of 50 duels -
44% of 9 situations -
Overpass3
67% -
0.88 -
88.4 -
1.41-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How speshy_ plays

Across 257 matches speshy_ averages K/R 0.68 and ADR 76.4; the rating across the 234 rated matches is 0.94. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 73 of 234 matches the rating was 1.10 or higher (31%), in 116 it was below 0.90. In 186 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 0.97. speshy_ loses the most ELO on Anubis (−223 ELO, win rate 29%). Things go best on Cache (+141 ELO, win rate 54%). Match no. 2 of the day goes best: 55% win rate, +39 ELO. Improved over the last three months: Rating +0.06, Headshots +7 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.4, ELO at 1,501. Last 30 days: 18 matches, win rate 56%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.