sperex12

Poland
Player
206 matches tracked 83 matches in 30 days Follow on Twitch

How does sperex12 play?

Rating 1.19 (from 136 matches) K/R 0.87 ADR 94.5 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
EntryMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 16%+5 pp better than 77%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.8
Knife kills 4 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+2.8 pp better than 94%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 31x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 92.8, Headshots at 56%, ELO at 2,499
▼ Got worse
Rating −0.43, Win rate −8 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.03. Last 3 months: 0.85 (at the start 0.88).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −13 ELO
43 matches · 49% wins
On Wednesdays −37 ELO, win rate 47%

sperex12 loses the most ELO in match 2 of the day: −13 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.30 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 72%
0.87 better than 93%
95.8 better than 96%
1.20 better than 92%
59% of 488 duels better than 88%
54% of 28 situations better than 89%
Ancient31
68% better than 93%
0.89 better than 96%
95.5 better than 96%
1.29 better than 98%
55% of 144 duels better than 70%
44% of 16 situations better than 71%
Cache20
65% -
0.91 -
96.2 -
1.16-
56% of 108 duels -
33% of 6 situations -
Anubis19
37% better than 8%
0.89 better than 94%
96.2 better than 97%
1.15 better than 83%
62% of 74 duels better than 94%
20% of 10 situations better than 14%
Dust 219
32% better than 3%
0.75 better than 56%
83.9 better than 67%
0.96-
42% of 43 duels better than 10%
40% of 5 situations better than 56%
Nuke15
47% better than 20%
0.90 better than 92%
92.9 better than 85%
1.29-
60% of 55 duels better than 82%
38% of 8 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How sperex12 plays

Across 206 matches sperex12 averages K/R 0.87 and ADR 94.5; the rating across the 136 rated matches is 1.19. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. On average 18.8 kills per match, 55% of them headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 82 of 136 matches the rating was 1.10 or higher (60%), in 30 it was below 0.90. In 121 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: January 2026 at 1.58. sperex12 loses the most ELO in match 2 of the day (−13 ELO, win rate 49%). Things go best on Mirage (+245 ELO, win rate 58%). Got weaker: Rating −0.43, Win rate −8 pp. Unchanged in recent months: K/R at 0.85, ADR at 92.8, Headshots at 56%, ELO at 2,499. Last 30 days: 83 matches, win rate 54%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.