spazeeone

Czech Republic
Streamer Player
498 matches tracked Follow on Twitch

How does spazeeone play?

Rating 0.96 (from 225 matches) K/R 0.72 ADR 77.5 from 498 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 12%+1 pp better than 62%
K/D 0.99−0.05 better than 31%
Pistol kills per match 3.0
Knife kills 6 in 498 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 26x 4K, 2 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 52%, ELO at 2,311
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 498 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −424 ELO
129 matches · 49% wins
On Anubis −117 ELO
66 matches · 50% wins
On Mondays −337 ELO, win rate 44%

spazeeone loses the most ELO on Dust 2: −424 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Mirage
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 498 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
53% better than 54%
0.71 better than 33%
77.5 better than 31%
0.97 better than 27%
51% of 586 duels better than 46%
33% of 78 situations better than 34%
Dust 2129
49% better than 37%
0.71 better than 34%
77.5 better than 30%
0.90 better than 9%
50% of 461 duels better than 41%
41% of 46 situations better than 60%
Ancient76
54% better than 53%
0.76 better than 58%
79.9 better than 42%
1.05 better than 57%
48% of 234 duels better than 29%
39% of 36 situations better than 52%
Anubis66
50% better than 39%
0.74 level
79.9 better than 44%
0.98 better than 29%
52% of 285 duels level
39% of 38 situations level
Inferno21
52% better than 43%
0.67 better than 16%
74.0 better than 12%
0.93-
51% of 77 duels better than 45%
44% of 9 situations better than 66%
Nuke17
59% better than 54%
0.64 better than 8%
65.9 better than 1%
0.83-
18% of 17 duels better than 1%
100% of 1 situations better than 99%
Cache7
71% -
0.65 -
73.2 -
0.88-
61% of 33 duels -
25% of 4 situations -
Overpass4
50% -
0.61 -
70.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How spazeeone plays

Across 498 matches spazeeone averages K/R 0.72 and ADR 77.5; the rating across the 225 rated matches is 0.96. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 15.4 kills per match, 55% of them headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 72 of 225 matches the rating was 1.10 or higher (32%), in 103 it was below 0.90. In 227 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. spazeeone loses the most ELO on Dust 2 (−424 ELO, win rate 49%). Things go best on Ancient (+142 ELO, win rate 54%). Got weaker: K/R −0.04, ADR −4.0, Headshots −2 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,311. Last 30 days: 5 matches, win rate 40%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.