sp0rtsman

Switzerland
Streamer Player
294 matches tracked 10 matches in 30 days Follow on Twitch

How does sp0rtsman play?

Rating 1.16 (from 18 matches) K/R 0.73 ADR 76.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 18 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 39% good 1.10 to 1.29 0% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 24%+13 pp better than 90%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.7 from the last 290
Knife kills 5 in 290 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 22x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.74, ADR at 75.5, Headshots at 45%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 290 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −258 ELO
59 matches · 42% wins
On Ancient −247 ELO
54 matches · 39% wins
On Mondays −217 ELO, win rate 41%

sp0rtsman loses the most ELO on Anubis: −258 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
62% better than 84%
0.77 better than 62%
79.4 better than 43%
1.23-
63% of 304 duels better than 96%
41% of 63 situations better than 59%
Dust 273
60% better than 77%
0.75 better than 56%
78.5 better than 38%
0.94-
56% of 273 duels better than 75%
42% of 50 situations better than 61%
Anubis59
42% better than 17%
0.71 better than 33%
73.4 better than 13%
1.22-
51% of 183 duels level
28% of 64 situations better than 29%
Ancient54
39% better than 10%
0.71 better than 32%
73.6 better than 12%
1.35-
49% of 179 duels better than 37%
31% of 45 situations better than 36%
Nuke17
35% better than 5%
0.68 better than 17%
72.2 better than 12%
0.75-
64% of 47 duels better than 92%
28% of 18 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How sp0rtsman plays

Across 294 matches sp0rtsman averages K/R 0.73 and ADR 76.3; the rating across the 18 rated matches is 1.16. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 16.3 kills per match, 45% of them headshots. The strongest map is Mirage with a 62% win rate in 86 matches. In 8 of 18 matches the rating was 1.10 or higher (44%), in 5 it was below 0.90. In 154 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. sp0rtsman loses the most ELO on Anubis (−258 ELO, win rate 42%). Things go best on Mirage (+560 ELO, win rate 62%). Improved over the last three months: ELO +268. Unchanged in recent months: K/R at 0.74, ADR at 75.5, Headshots at 45%, Win rate at 52%. Last 30 days: 10 matches, win rate 70%, ELO balance +120.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.